Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Feb 2026, 19:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~SnIpY | 200 | 97 | 65 | 0 | 351 | - | 1.49 | 60% | 32% | 0:10 |
| -cide- | 153 | 99 | 94 | 0 | 288 | 46.0 cm | 1.05 | 51% | 35% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 12 | 1 | 3 kills | ||||
| BoSS~SnIpY | 13 | 4 | 1 | 4 kills | |||
| BoSS~VanZke | 12 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 2:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:59, with BoSS~VanZke finishing for Blue Team. That score set the closing shape of the match at 2-5.
BoSS~VanZke stood out as the main objective influence with 10 grabs, 2 captures, 4 returns, and an MVP score of 512. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 20 pickups, 7 captures, 2 solos, 6 assists, 67 flag kills, 16 covers, 0 seals, 47 returns, 45 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 35% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 129 |
| 67 |
| 99 |
| 0 |
| 219 |
| 58.3 cm |
| 0.68 |
| 40% |
| 31% |
| 0:06 |
| Team Total | 482 | 263 | 258 | 0 | 858 | 52.1 cm | 1.02 | 50% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR-FB | 198 | 91 | 75 | 0 | 267 | - | 1.21 | 55% | 35% | 0:08 |
| -cide- | 175 | 86 | 104 | 0 | 257 | 46.0 cm | 0.83 | 45% | 33% | 0:06 |
| BoSS~VanZke | 157 | 81 | 84 | 0 | 305 | - | 0.96 | 49% | 27% | 0:07 |
| Team Total | 530 | 258 | 263 | 0 | 829 | 46.0 cm | 0.98 | 50% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 16 | 3 | 2 | 4 kills |
| -cide- | 16 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 4 | 9 kills | ||||
| BoSS~SnIpY | 4 | 7 kills | ||||
| BoSS~VanZke | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 10 | 2 | 2 | 0 | 4 | 0/- | 322 | 3 | 5 | 4 | 0 | 4 | 0 | 512 |
| - | -uh.PreDaToR- | Defender | 0 | 1 | 2 | 0 | 0 | 17/6 | 43 | 4 | 1 | 15 | 0 | 15 | 0 | 510 |
| - | -cide- | Attacker | 14 | 2 | 2 | 0 | 13 | 0/- | 134 | 7 | 0 | 9 | 0 | 9 | 0 | 459 |
| - | BoSS~SnIpY | Defender | 2 | 0 | 0 | 0 | 0 | 18/4 | 0 | 0 | 6 | 12 | 0 | 12 | 0 | 391 |
| - | Broken_Soul | Attacker | 16 | 2 | 0 | 2 | 5 | 0/- | 167 | 5 | 0 | 1 | 0 | 3 | 1 | 352 |
| - | -cide- | Attacker | 12 | 0 | 0 | 0 | 10 | 0/- | 33 | 1 | 4 | 4 | 0 | 4 | 1 | 280 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 14 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| BoSS~SnIpY | 30000 | - | - | 29 | 31 | 35 | 0 | Bumpy connection | |
| -uh.PreDaToR- | 30000 | - | - | 59 | 70 | 80 | 0 | Sawtooth variation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 33 | 37 | 40 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.53x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| BoSS~SnIpY | Godlike | Defender | You put together a top-level game here and finished at 1.39x. You helped keep the score under control with 12 mid returns. You fought efficiently: 97-65 with a 1.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.36x. Your flag work was one of your best areas, with 14 grabs producing 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~VanZke | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 16 grabs. I think survival was your main issue: 67-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |