Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Dec 2025, 20:36
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 248 | 107 | 80 | 0 | 327 | - | 1.34 | 57% | 33% | 0:08 |
| BoSS~SnIpYFB | 243 | 107 | 88 | 0 | 330 | - | 1.22 | 55% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 17 | 4 | 1 | 1 | 5 kills | ||
| BoSS~SnIpY | 16 | 7 | 1 | 2 | 5 kills | ||
| BoSS~VanZke | 19 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 1:09 when BoSS~VanZke scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:36, with BoSS~SnIpY finishing for Red Team on a solo run. That score set the closing shape of the match at 9-4.
BoSS~VanZke stood out as the main objective influence with 21 grabs, 3 captures, 2 returns, and an MVP score of 764. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 20 pickups, 13 captures, 7 solos, 6 assists, 76 flag kills, 48 covers, 0 seals, 54 returns, 46 mid returns, 8 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 110 kills.
Banter read: BoSS~VanZke did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 242 |
| 110 |
| 78 |
| 0 |
| 303 |
| 36.0 cm |
| 1.41 |
| 59% |
| 36% |
| 0:08 |
| Team Total | 733 | 324 | 246 | 0 | 960 | 36.0 cm | 1.32 | 57% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 241 | 94 | 99 | 0 | 283 | 13.5 cm | 0.95 | 49% | 33% | 0:06 |
| Broken_Soul | 163 | 68 | 114 | 0 | 257 | 58.3 cm | 0.60 | 37% | 26% | 0:05 |
| ~-uE*Whoepie-~ | 158 | 84 | 111 | 0 | 253 | - | 0.76 | 43% | 33% | 0:05 |
| Team Total | 562 | 246 | 324 | 0 | 793 | 35.9 cm | 0.76 | 43% | 31% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 3 kills |
| ~-uE*Whoepie-~ | 11 | 3 | 3 kills |
| Broken_Soul | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 1 | 12 kills | |||
| BoSS~SnIpY | 3 | 9 kills | ||||
| BoSS~VanZke | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| ~-uE*Whoepie-~ | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 21 | 3 | 2 | 2 | 8 | 0/- | 421 | 3 | 14 | 1 | 0 | 2 | 3 | 764 |
| - | BoSS~SnIpY | Attacker | 20 | 5 | 1 | 3 | 11 | 0/- | 350 | 2 | 7 | 5 | 0 | 8 | 2 | 733 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 16/1 | 129 | 4 | 15 | 12 | 0 | 13 | 0 | 606 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 19/8 | 0 | 1 | 7 | 14 | 0 | 17 | 3 | 557 |
| - | Broken_Soul | Attacker | 9 | 2 | 2 | 2 | 9 | 0/- | 298 | 4 | 3 | 4 | 0 | 4 | 0 | 466 |
| - | ~-uE*Whoepie-~ | Attacker | 19 | 2 | 0 | 0 | 13 | 0/- | 102 | 6 | 2 | 10 | 0 | 10 | 0 | 409 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| BoSS~SnIpY | 30000 | - | - | 25 | 27 | 29 | 0 | Bumpy connection | |
| BoSS~VanZke | 30000 | - | - | 31 | 34 | 37 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| ~-uE*Whoepie-~ | 25000 | 999 | 0Hz | 14 | 15 | 16 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~SnIpY | Godlike | Attacker | Great game, this was a really strong performance from you at 1.88x. Your grabs and running were a real strength, with 20 grabs turning into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~VanZke | Godlike | Attacker | You put together a top-level game here and finished at 1.74x. Your attacking play was strong, especially because you turned 21 grabs into 3 caps and 2 solos. You fought efficiently: 107-80 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.50x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 110-78 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.34x. You helped keep the score under control with 14 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.13x. Your attacking runs had purpose, with 9 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 68-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ~-uE*Whoepie-~ | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.13x rating. You looked dangerous whenever you got the flag, and 19 grabs led to 2 caps. I think survival was your main issue: 84-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |