2 Dec 2025, 20:18
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 183 | 49 | 37 | 0 | 104 | 13.5 cm | 1.32 | 57% | 47% | 0:10 |
| Broken_Soul | 123 | 35 | 53 | 0 | 120 | 58.3 cm | 0.66 | 40% | 33% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 10 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 9 | 1 | 4 kills | ||||
| _-=Pr3dazZz=- | 4 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-2 in favour of Red Team.
The opening breakthrough came at 0:47 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 5:49, with BoSS~LoSaH finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-2.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 5 captures, 4 returns, and an MVP score of 683. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 39 grabs, 17 pickups, 10 captures, 7 solos, 3 assists, 46 flag kills, 20 covers, 3 seals, 28 returns, 0 mid returns, 11 clutch returns, and 1 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 48% accuracy and 55 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 104 |
| 29 |
| 46 |
| 0 |
| 91 |
| 46.0 cm |
| 0.63 |
| 39% |
| 32% |
| 0:08 |
| Team Total | 410 | 113 | 136 | 0 | 315 | 39.3 cm | 0.83 | 45% | 37% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 116 | 55 | 40 | 1 | 115 | - | 1.38 | 57% | 48% | 0:10 |
| _-=Pr3dazZz=- | 100 | 44 | 41 | 1 | 136 | 36.0 cm | 1.07 | 51% | 40% | 0:10 |
| BoSS~VanZke | 94 | 37 | 32 | 1 | 90 | - | 1.16 | 54% | 43% | 0:20 |
| Team Total | 310 | 136 | 113 | 3 | 341 | 36.0 cm | 1.20 | 55% | 43% | 0:40 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 kills |
| BoSS~VanZke | 8 | 1 | 3 kills |
| -cide- | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~LoSaH | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| BoSS~VanZke | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 13 | 5 | 2 | 4 | 5 | 0/- | 608 | 5 | 6 | 0 | 0 | 4 | 1 | 683 |
| - | -cide- | Attacker | 6 | 2 | 1 | 1 | 3 | 0/- | 190 | 4 | 7 | 0 | 0 | 3 | 2 | 390 |
| - | Broken_Soul | Defender | 2 | 1 | 0 | 0 | 0 | 14/8 | 2 | 2 | 0 | 0 | 1 | 9 | 3 | 293 |
| - | BoSS~LoSaH | Attacker | 9 | 2 | 0 | 2 | 6 | 0/- | 200 | 3 | 1 | 0 | 0 | 3 | 1 | 276 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 0 | 0 | 0 | 8/- | 0 | 3 | 0 | 0 | 0 | 5 | 3 | 212 |
| - | BoSS~VanZke | Attacker | 7 | 0 | 0 | 0 | 10 | 0/- | 0 | 0 | 6 | 0 | 0 | 4 | 1 | 154 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 53 | 102 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| BoSS~LoSaH | 30000 | - | - | 28 | 31 | 34 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 33 | 36 | 45 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.76x. Your flag work was one of your best areas, with 13 grabs producing 5 caps and 4 solos. You fought efficiently: 49-37 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Excellent flag running from you: 6 grabs became 2 caps and 1 solo. I think survival was your main issue: 29-46 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Defender | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your defensive timing was good: 3 clutch returns cut off runs at important moments. I think survival was your main issue: 35-53 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~LoSaH | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 9 grabs into 2 caps and 2 solos. You fought efficiently: 55-40 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Feeding | Defender | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. You helped keep the score under control with 3 clutch returns. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| BoSS~VanZke | Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |