Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Apr 2026, 12:39
CTF-Abreez-SE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 206 | 72 | 61 | 0 | 269 | - | 1.18 | 54% | 29% | 0:10 |
| -uh.PreDaToR- | 174 | 79 | 73 | 0 | 231 | - | 1.08 | 52% | 35% | 0:09 |
| -uh.StarzZz`- | 169 | 79 | 70 | 0 | 258 | 13.5 cm | 1.13 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 2 | 1 | 1 | 5 kills | ||
| -uh.PreDaToR- | 10 | 4 | 1 | 1 | 5 kills | ||
| pho` | 12 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Abreez-SE between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 1:17 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:26, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-3.
-uh.StarzZz`- stood out as the main objective influence with 18 grabs, 3 captures, 4 returns, and an MVP score of 483. BoSS~VanZke made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 19 pickups, 8 captures, 4 solos, 4 assists, 67 flag kills, 27 covers, 29 seals, 48 returns, 1 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: BoSS~SnIpY logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 53% |
| 36% |
| 0:09 |
| Team Total | 549 | 230 | 204 | 0 | 758 | 13.5 cm | 1.13 | 53% | 33% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 181 | 84 | 72 | 0 | 203 | 20.3 cm | 1.17 | 54% | 41% | 0:09 |
| Broken_Soul | 181 | 47 | 86 | 0 | 201 | 58.3 cm | 0.55 | 35% | 28% | 0:07 |
| BoSS~SnIpYFB | 154 | 73 | 72 | 0 | 280 | - | 1.01 | 50% | 31% | 0:09 |
| Team Total | 516 | 204 | 230 | 0 | 684 | 39.3 cm | 0.89 | 47% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| BoSS~SnIpY | 12 | 1 | 3 kills |
| Broken_Soul | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 8 kills | ||||
| -uh.PreDaToR- | 3 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| BoSS~VanZke | 3 | 6 kills | ||||
| BoSS~SnIpY | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 18 | 3 | 1 | 1 | 4 | 0/- | 365 | 7 | 2 | 0 | 0 | 4 | 0 | 483 |
| - | pho` | Attacker | 9 | 2 | 0 | 1 | 9 | 0/- | 182 | 3 | 7 | 0 | 0 | 5 | 1 | 371 |
| - | -uh.PreDaToR- | Attacker | 12 | 1 | 2 | 1 | 10 | 0/- | 133 | 1 | 14 | 0 | 0 | 6 | 0 | 326 |
| - | BoSS~VanZke | Defender | 2 | 1 | 0 | 0 | 0 | 17/4 | 2 | 1 | 1 | 0 | 0 | 11 | 2 | 325 |
| - | BoSS~SnIpY | Attacker | 16 | 1 | 1 | 1 | 11 | 0/- | 118 | 5 | 2 | 1 | 1 | 9 | 0 | 272 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 16/5 | 0 | 2 | 1 | 0 | 0 | 13 | 0 | 231 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| BoSS~VanZke | 20000 | - | - | 35 | 38 | 40 | 0 | Bumpy connection | |
| -uh.PreDaToR- | 20000 | - | - | 32 | 35 | 38 | 0 | Variable ping | |
| BoSS~SnIpY | 20000 | - | - | 33 | 35 | 37 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 12 grabs. The support share was meaningful at 41%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.28x. Very strong flag running: you made 18 grabs count with 3 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~VanZke | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~SnIpY | Dominating | Attacker | You gave your team more than expected here and finished at 1.16x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 16 grabs. You did make some good returns, and those stops helped your team stay in the game. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. Your grabs and running were a real strength, with 9 grabs turning into 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Defender | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You were active in the flag room: 16 defensive flag kills and 13 returns show repeated stops. I think survival was your main issue: 47-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |