Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Feb 2026, 19:38
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 255 | 97 | 84 | 0 | 305 | 46.0 cm | 1.15 | 54% | 32% | 0:07 |
| BoSS~SnIpY | 130 | 77 | 92 | 0 | 275 | - | 0.84 | 46% | 28% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 14 | 5 | 3 | 1 | 5 kills | ||
| -cide- | 18 | 6 | 3 kills | ||||
| BoSS~VanZke | 17 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 1:54 when -uh.PreDaToR- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:46, with BoSS~SnIpY finishing for Red Team on a solo run. That score set the closing shape of the match at 1-6.
-uh.PreDaToR- stood out as the main objective influence with 1 grab, 1 capture, 19 returns, and an MVP score of 654. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 31 pickups, 7 captures, 3 solos, 5 assists, 85 flag kills, 31 covers, 0 seals, 53 returns, 50 mid returns, 3 clutch returns, and 2 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 39% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: BoSS~SnIpY logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 105 |
| 52 |
| 98 |
| 0 |
| 210 |
| 58.3 cm |
| 0.53 |
| 35% |
| 25% |
| 0:06 |
| Team Total | 490 | 226 | 274 | 0 | 790 | 52.1 cm | 0.82 | 45% | 29% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 285 | 113 | 66 | 0 | 289 | - | 1.71 | 63% | 39% | 0:09 |
| -cide- | 178 | 72 | 88 | 0 | 259 | 46.0 cm | 0.82 | 45% | 28% | 0:07 |
| BoSS~VanZkeFB | 169 | 89 | 72 | 0 | 299 | - | 1.24 | 55% | 30% | 0:09 |
| Team Total | 632 | 274 | 226 | 0 | 847 | 46.0 cm | 1.21 | 55% | 32% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| -cide- | 10 | 3 | 1 | 4 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 7 | 1 | 11 kills | |||
| -cide- | 4 | 8 kills | ||||
| BoSS~VanZke | 1 | 6 kills | ||||
| BoSS~SnIpY | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Defender | 1 | 1 | 1 | 0 | 0 | 25/6 | 51 | 3 | 13 | 18 | 0 | 19 | 1 | 654 |
| - | -cide- | Attacker | 22 | 4 | 2 | 2 | 7 | 0/- | 359 | 8 | 1 | 7 | 0 | 7 | 0 | 579 |
| - | -cide- | Defender | 1 | 0 | 0 | 0 | 0 | 27/7 | 0 | 0 | 1 | 16 | 0 | 18 | 2 | 542 |
| - |
| Attacker |
| 8 |
| 1 |
| 2 |
| 0 |
| 9 |
| 0/- |
| 190 |
| 8 |
| 8 |
| 3 |
| 1 |
| 3 |
| 0 |
| 429 |
| - | BoSS~SnIpY | Attacker | 21 | 1 | 0 | 1 | 8 | 0/- | 67 | 1 | 3 | 2 | 1 | 2 | 0 | 230 |
| - | Broken_Soul | Attacker | 8 | 0 | 0 | 0 | 9 | 0/- | 33 | 11 | 5 | 4 | 0 | 4 | 0 | 203 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation | |
| BoSS~SnIpY | 30000 | - | - | 28 | 32 | 34 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 32 | 35 | 37 | 0 | Bumpy connection | |
| -uh.PreDaToR- | 30000 | - | - | 32 | 37 | 60 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.01x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 113-66 with a 1.71 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.51x. Very strong flag running: you made 22 grabs count with 4 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~VanZke | Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. You gave the enemy defence problems and backed it up with 1 cap from 8 grabs. 55% efficiency shows the fight selection was generally good. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| BoSS~SnIpY | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 21 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.68x, well below your usual level, but I think it is fixable. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 52-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |