Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Feb 2026, 20:06
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 257 | 109 | 118 | 0 | 292 | 20.3 cm | 0.92 | 48% | 41% | 0:05 |
| BoSS~SnIpY | 255 | 105 | 96 | 0 | 378 | - | 1.09 | 52% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 2 | 1 | 6 | 5 kills | ||
| BoSS~SnIpY | 11 | 7 | 2 | 1 | 5 kills | ||
| -cide- | 16 | 7 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:32 when pho` scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with pho` finishing for Red Team. That score set the closing shape of the match at 6-5.
-uh.StarzZz`- stood out as the main objective influence with 15 grabs, 0 captures, 14 returns, and an MVP score of 647. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 74 grabs, 45 pickups, 11 captures, 0 solos, 13 assists, 108 flag kills, 58 covers, 4 seals, 63 returns, 0 mid returns, 10 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: BoSS~SnIpY logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 233 |
| 110 |
| 108 |
| 0 |
| 340 |
| 46.0 cm |
| 1.02 |
| 50% |
| 32% |
| 0:06 |
| Team Total | 745 | 324 | 322 | 0 | 1010 | 33.1 cm | 1.01 | 50% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 315 | 128 | 108 | 0 | 333 | 13.5 cm | 1.19 | 54% | 40% | 0:06 |
| BoSS~VanZke | 267 | 111 | 99 | 0 | 341 | - | 1.12 | 53% | 33% | 0:06 |
| PeRcH72 | 161 | 83 | 117 | 0 | 317 | 20.3 cm | 0.71 | 42% | 26% | 0:05 |
| Team Total | 743 | 322 | 324 | 0 | 991 | 16.9 cm | 0.99 | 50% | 33% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 5 |
| 3 kills |
| PeRcH72 | 13 | 3 | 3 kills |
| BoSS~VanZke | 15 | 8 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 7 kills | ||||
| BoSS~SnIpY | 2 | 7 kills | ||||
| -cide- | 3 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| BoSS~VanZke | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 2 | 0 | 30 | 0/- | 229 | 4 | 7 | 0 | 0 | 14 | 4 | 647 |
| - | BoSS~SnIpY | Attacker | 13 | 0 | 4 | 0 | 19 | 0/- | 208 | 5 | 10 | 0 | 2 | 9 | 2 | 481 |
| - | -cide- | Attacker | 11 | 3 | 3 | 0 | 11 | 0/- | 213 | 9 | 13 | 0 | 0 | 7 | 1 | 478 |
| - |
| Attacker |
| 16 |
| 3 |
| 1 |
| 0 |
| 19 |
| 0/- |
| 179 |
| 11 |
| 14 |
| 0 |
| 0 |
| 13 |
| 0 |
| 461 |
| - | PeRcH72 | Attacker | 13 | 3 | 1 | 0 | 6 | 0/- | 202 | 9 | 4 | 0 | 0 | 5 | 2 | 426 |
| - | BoSS~VanZke | Attacker | 6 | 2 | 2 | 0 | 23 | 0/- | 69 | 7 | 10 | 0 | 0 | 15 | 1 | 414 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 27 | 28 | 0 | Minor variation | |
| BoSS~SnIpY | 20000 | - | - | 25 | 27 | 31 | 0 | Variable ping | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 35 | 85 | 2 | Occasional lag spikes | |
| BoSS~VanZke | 20000 | - | - | 30 | 33 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.68x. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~SnIpY | Godlike | Attacker | Great game, this was a really strong performance from you at 1.54x. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| BoSS~VanZke | Godlike | Attacker | Great game, this was a really strong performance from you at 1.47x. Your flag work was one of your best areas, with 6 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.46x. Excellent flag running from you: 11 grabs became 3 caps. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.34x. You were dangerous with the flag: 16 grabs led to 3 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. You gave the enemy defence problems and backed it up with 3 caps from 13 grabs. I think survival was your main issue: 83-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |