Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 92.0 cm with 89 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 96 | 53% | 195 | 691 | 195 | Volatile |
=oZ`Mac=: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 11827 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 96 CTF matches, 7026 objective events, 11827 CTF kills, and 46730 MVP score. Per match that is 73.2 objective events, 123.2 kills, and 486.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 96 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1041 grabs, 510 pickups, 271 caps, and 134 solos. Finish rate is 17% from touches and 49% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 1137 returns, 785 mid returns, 212 clutch returns, and 1974 flag kills. That is 22.2 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 100 assists, 840 covers, and 22 seals, running at 10.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 42% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 45% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 13 appearances with a 38% win rate.
PUG draft setup read: this player runs 92.0 cm with 89 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (800 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 7026 objective actions: 1041 grabs, 271 caps, 2134 returns, 1974 flag kills, and 962 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.