Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jun 2026, 12:03
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 279 | 154 | 131 | 0 | 405 | 20.3 cm | 1.18 | 54% | 38% | 0:05 | |
| 272 | 97 | 139 | 0 | 334 | - | 0.70 | 41% | 29% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 83 | ||
| 60 | ||
| 37 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 56 | ||
| 61 | ||
| 83 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 7 | 5 | 5 | 5 kills | |||
| 14 | 11 | 6 | 4 | 5 kills | |||
| 20 | 7 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:21 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:44, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 5-7.
-cide- stood out as the main objective influence with 20 grabs, 6 captures, 11 returns, and an MVP score of 1090. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 31 pickups, 12 captures, 3 solos, 4 assists, 71 flag kills, 45 covers, 0 seals, 40 returns, 34 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 551 |
| 251 |
| 270 |
| 0 |
| 739 |
| 20.3 cm |
| 0.93 |
| 48% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 325 | 126 | 131 | 0 | 377 | 46.0 cm | 0.96 | 49% | 33% | 0:05 | |
| 272 | 144 | 120 | 0 | 417 | - | 1.20 | 55% | 35% | 0:05 | |
| Team Total | 597 | 270 | 251 | 0 | 794 | 46.0 cm | 1.08 | 52% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 1 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 13 kills | ||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 3 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 20 | 6 | 0 | 2 | 19 | 0/- | 611 | 9 | 5 | 9 | 0 | 11 | 2 | 1090 | |
| -🇬🇧 | Attacker | 12 | 4 | 1 | 1 | 16 | 0/- | 358 | 9 | 7 | 5 | 0 | 9 | 4 | 790 | |
| -🇬🇧 | Attacker | 13 | 1 | 2 | 0 | 18 | 0/- | 142 | 8 | 17 | 11 | 0 | 11 | 0 | 657 | |
| -🇭🇺 |
| Attacker |
| 8 |
| 1 |
| 1 |
| 0 |
| 18 |
| 0/- |
| 89 |
| 5 |
| 16 |
| 9 |
| 0 |
| 9 |
| 0 |
| 541 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | ||
| 30000 | - | - | 39 | 39 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.04x. You ran the flag well and gave your team end product: 6 caps and 2 solos from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.62x. Your grabs and running were a real strength, with 12 grabs turning into 4 caps and 1 solo. I think survival was your main issue: 97-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.43x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.31x. You carried real threat on attack, turning 8 grabs into 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |