Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 92.0 cm with 89 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 0 | - | - | - | - | - |
=oZ`Mac=: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 271 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 270 objective events, 271 CTF kills, and 1829 MVP score. Per match that is 135.0 objective events, 135.5 kills, and 914.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 46 grabs, 31 pickups, 26 caps, and 14 solos. Finish rate is 34% from touches and 54% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 34 returns, 24 mid returns, 10 clutch returns, and 47 flag kills. That is 34.0 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 7 assists, 31 covers, and 0 seals, running at 19.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 28% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 2 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-1on1-Midle-v2: 13 appearances with a 38% win rate.
PUG draft setup read: this player runs 92.0 cm with 89 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (800 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 270 objective actions: 46 grabs, 26 caps, 68 returns, 47 flag kills, and 38 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.