Unreal HeavenThe home of 2v2 and 3v3 iCTF20 May 2026, 16:10
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 172 | 154 | 126 | 0 | 338 | - | 1.22 | 55% | 46% | 0:05 |
| -uh.Pr3DazZzFB | 100 | 76 | 112 | 1 | 334 | - | 0.68 | 40% | 23% | 0:06 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | =oZ`Mac= | 72 |
| saxon | -uh.StarzZz`- | 82 |
| -uh.Pr3DazZz | =oZ`Mac= | 38 |
| -uh.Pr3DazZz | -uh.StarzZz`- | 38 |
| Killer | Victim | |
|---|---|---|
| =oZ`Mac= | saxon | 71 |
| =oZ`Mac= | -uh.Pr3DazZz | 61 |
| -uh.StarzZz`- | saxon | 55 |
| -uh.StarzZz`- | -uh.Pr3DazZz | 51 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 6 | 9 | 3 | 5 kills | ||
| =oZ`Mac= | 22 | 5 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 17 | 7 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 6:54 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
=oZ`Mac= stood out as the main objective influence with 2 grabs, 0 captures, 10 returns, and an MVP score of 364. =oZ`Mac= made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 21 grabs, 6 pickups, 1 captures, 1 solos, 0 assists, 25 flag kills, 6 covers, 0 seals, 16 returns, 15 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 154 kills.
Banter read: =oZ`Mac= had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: saxon finished with 114 lama score from 154 kills and 20 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 272 |
| 230 |
| 238 |
| 1 |
| 672 |
| - |
| 0.97 |
| 49% |
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 191 | 132 | 110 | 0 | 420 | - | 1.20 | 55% | 31% | 0:06 |
| -uh.StarzZz`- | 136 | 106 | 120 | 0 | 368 | 13.5 cm | 0.88 | 47% | 30% | 0:05 |
| Team Total | 327 | 238 | 230 | 0 | 788 | 13.5 cm | 1.03 | 51% | 31% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 6 kills | ||||
| =oZ`Mac= | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | =oZ`Mac= | Defender | 2 | 0 | 0 | 0 | 0 | 11/3 | 0 | 1 | 1 | 9 | 0 | 10 | 1 | 364 |
| - | -uh.StarzZz`- | Attacker | 6 | 1 | 0 | 1 | 5 | 0/- | 100 | 2 | 1 | 1 | 0 | 1 | 0 | 262 |
| - | saxon | Attacker | 4 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 2 | 1 | 0 | 1 | 0 | 193 |
| - | -uh.Pr3DazZz | Attacker | 9 | 0 | 0 | 0 | 4 | 0/- | 0 | 1 | 2 | 4 | 0 | 4 | 0 | 165 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 38 | 71 | 757 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 1.39x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| =oZ`Mac= | Dominating | Defender | I think this was a good step up from your normal game, with a 1.24x rating. You helped keep the score under control with 9 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 6 grabs count with 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 76-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |