Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jul 2026, 20:07
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 234 | 106 | 95 | 0 | 371 | - | 1.12 | 53% | 29% | 0:06 |
| -uh.StarzZz`- | 234 | 97 | 114 | 0 | 275 | 13.5 cm | 0.85 | 46% | 36% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 11 | 1 | 1 | 1 | 5 kills | ||
| {MUTE}Locomot!Ve | 24 | 2 | 1 | 4 kills | |||
| pho` | 22 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:39 when {MUTE}Locomot!Ve scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-10.
{MUTE}Locomot!Ve stood out as the main objective influence with 26 grabs, 6 captures, 3 returns, and an MVP score of 950. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 43 pickups, 13 captures, 5 solos, 9 assists, 99 flag kills, 42 covers, 0 seals, 56 returns, 39 mid returns, 17 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 108 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 57 |
| 97 |
| 0 |
| 219 |
| - |
| 0.59 |
| 37% |
| 26% |
| 0:06 |
| Team Total | 611 | 260 | 306 | 0 | 865 | 13.5 cm | 0.85 | 46% | 30% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!VeFB | 281 | 102 | 80 | 0 | 310 | - | 1.27 | 56% | 33% | 0:08 |
| pho` | 276 | 108 | 98 | 0 | 275 | 20.3 cm | 1.10 | 52% | 39% | 0:06 |
| Zo-^ | 254 | 96 | 82 | 0 | 299 | - | 1.17 | 54% | 32% | 0:08 |
| Team Total | 811 | 306 | 260 | 0 | 884 | 20.3 cm | 1.18 | 54% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 17 | 3 | 3 | 4 kills |
| O2 | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 8 kills | ||||
| {MUTE}Locomot!Ve | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| =oZ`Mac= | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | {MUTE}Locomot!Ve | Attacker | 26 | 6 | 3 | 4 | 11 | 0/- | 636 | 6 | 3 | 2 | 0 | 3 | 2 | 950 |
| - | pho` | Attacker | 10 | 2 | 2 | 0 | 19 | 0/- | 242 | 9 | 17 | 9 | 0 | 14 | 4 | 782 |
| - | -uh.StarzZz`- | Attacker | 23 | 2 | 1 | 1 | 15 | 0/- | 278 | 10 | 3 | 8 | 0 | 12 | 4 | 721 |
| - | Zo-^ | Defender | 0 | 2 | 2 | 0 | 0 | 20/7 | 121 | 8 | 12 | 11 | 0 | 13 | 2 | 699 |
| - | =oZ`Mac= | Defender | 2 | 1 | 0 | 0 | 0 | 18/2 | 22 | 8 | 4 | 6 | 0 | 10 | 3 | 458 |
| - | O2 | Attacker | 9 | 0 | 1 | 0 | 16 | 0/- | 0 | 2 | 3 | 3 | 0 | 4 | 2 | 295 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 122 | 129 | 139 | 0 | Minor variation | |
| =oZ`Mac= | 30000 | - | - | 41 | 41 | 42 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 40 | 43 | 0 | Minor variation | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 47 | 48 | 48 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.73x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.65x. Excellent flag running from you: 10 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. Very strong flag running: you made 23 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {MUTE}Locomot!Ve | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. Your attacking runs had purpose, with 26 grabs leading to 6 caps and 4 solos. You fought efficiently: 102-80 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Mac= | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.17x. You helped keep the score under control with 6 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| O2 | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 57-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |