Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 52.0 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| pato^ | 118 | 47% | 148 | 519 | 148 | Volatile |
pato^: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 9931 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 118 CTF matches, 7045 objective events, 9931 CTF kills, and 41847 MVP score. Per match that is 59.7 objective events, 84.2 kills, and 354.6 MVP score, which is enough maths to make voice chat go quiet for half a second. 118 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1473 grabs, 580 pickups, 204 caps, and 98 solos. Finish rate is 10% from touches and 48% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 1162 returns, 739 mid returns, 151 clutch returns, and 1635 flag kills. That is 17.4 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 193 assists, 778 covers, and 32 seals, running at 8.50 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 40% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 40% wins over 20 games, which the report department has officially filed as mixed form. pato^ has spent the most time on CTF-1on1-Midle-v2, with 25 recorded games there and a 44% win rate.
PUG draft setup read: this player runs 52.0 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (3717 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 7045 objective actions: 1473 grabs, 204 caps, 2052 returns, 1635 flag kills, and 1003 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.