Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 16:26
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 312 | 107 | 68 | 0 | 316 | - | 1.57 | 61% | 34% | 0:09 |
| gzm | 266 | 106 | 89 | 0 | 304 | - | 1.19 | 54% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 5 | 3 | 1 | 5 kills | ||
| gzm | 13 | 8 | 1 | 5 kills | |||
| -uh.Pr3DazZz | 12 | 2 | 5 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-7 in favour of Red Team.
The opening breakthrough came at 0:11 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with gzm finishing for Red Team. That score set the closing shape of the match at 9-7.
gzm stood out as the main objective influence with 22 grabs, 3 captures, 10 returns, and an MVP score of 897. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 85 grabs, 25 pickups, 16 captures, 7 solos, 12 assists, 94 flag kills, 34 covers, 0 seals, 69 returns, 60 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 198 |
| 86 |
| 81 |
| 0 |
| 256 |
| - |
| 1.06 |
| 51% |
| 34% |
| 0:08 |
| Team Total | 776 | 299 | 238 | 0 | 876 | - | 1.26 | 56% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 308 | 114 | 94 | 0 | 304 | 13.5 cm | 1.21 | 55% | 38% | 0:06 |
| -cide- | 232 | 99 | 100 | 0 | 290 | 46.0 cm | 0.99 | 50% | 34% | 0:06 |
| {Black_Mage}` | 98 | 25 | 105 | 0 | 119 | - | 0.24 | 19% | 21% | 0:06 |
| Team Total | 638 | 238 | 299 | 0 | 713 | 29.7 cm | 0.80 | 44% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| pato^ | 11 | 1 | 2 | 4 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 9 kills | ||||
| gzm | 3 | 8 kills | ||||
| -uh.Pr3DazZz | 6 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| pato^ | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 22 | 3 | 4 | 2 | 14 | 0/- | 543 | 4 | 8 | 7 | 0 | 10 | 1 | 897 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 33/9 | 0 | 2 | 3 | 22 | 0 | 25 | 3 | 769 |
| - | -cide- | Attacker | 26 | 6 | 1 | 4 | 10 | 0/- | 441 | 7 | 2 | 8 | 0 | 8 | 0 | 758 |
| - |
| Attacker |
| 4 |
| 2 |
| 2 |
| 0 |
| 24 |
| 0/- |
| 4 |
| 4 |
| 12 |
| 17 |
| 0 |
| 20 |
| 3 |
| 719 |
| - | pato^ | Attacker | 19 | 4 | 2 | 1 | 7 | 0/- | 353 | 5 | 7 | 3 | 0 | 3 | 2 | 685 |
| - | {Black_Mage}` | Attacker | 14 | 1 | 2 | 0 | 6 | 0/- | 259 | 3 | 2 | 3 | 0 | 3 | 0 | 444 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| gzm | 20000 | - | - | 21 | 26 | 33 | 1 | Occasional lag spikes | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 32 | 35 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 34 | 38 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You played a really good game here and your 1.94x rating shows it. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.82x. You gave the enemy defence problems and backed it up with 2 caps from 4 grabs. You fought efficiently: 107-68 with a 1.57 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. You carried real threat on attack, turning 26 grabs into 6 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.66x. Your defensive timing was good: 22 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pato^ | Godlike | Attacker | You put together a top-level game here and finished at 1.54x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. I think survival was your main issue: 25-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |