Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Aug 2026, 21:50
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 219 | 72 | 67 | 0 | 313 | 19.6 cm | 1.07 | 52% | 23% | 0:09 |
| pho` | 206 | 69 | 76 | 0 | 206 | 20.3 cm | 0.91 | 48% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 3 | 2 | 4 kills | |||
| Broken_Soul | 5 | 1 | 3 kills | ||||
| pato^ | 8 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe-v1 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:50 when pho` scored for Red Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:12, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 7-6.
pho` stood out as the main objective influence with 14 grabs, 4 captures, 10 returns, and an MVP score of 585. tono made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 63 grabs, 27 pickups, 13 captures, 8 solos, 6 assists, 76 flag kills, 31 covers, 7 seals, 49 returns, 0 mid returns, 8 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 157 |
| 52 |
| 79 |
| 0 |
| 185 |
| 58.3 cm |
| 0.66 |
| 40% |
| 32% |
| 0:08 |
| Team Total | 582 | 193 | 222 | 0 | 704 | 32.7 cm | 0.87 | 47% | 29% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 270 | 94 | 59 | 0 | 238 | 13.5 cm | 1.59 | 61% | 39% | 0:11 |
| pato^ | 182 | 73 | 68 | 0 | 211 | - | 1.07 | 52% | 36% | 0:09 |
| _-=Pr3dazZz=- | 118 | 55 | 66 | 0 | 257 | 36.0 cm | 0.83 | 45% | 27% | 0:09 |
| Team Total | 570 | 222 | 193 | 0 | 706 | 24.7 cm | 1.15 | 53% | 34% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| pho` | 7 | 2 | 3 kills |
| _-=Pr3dazZz=- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 9 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| pato^ | 2 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 4 | 2 | 2 | 14 | 0/- | 372 | 6 | 2 | 0 | 0 | 10 | 1 | 585 |
| - | pato^ | Attacker | 15 | 4 | 0 | 3 | 5 | 0/- | 400 | 8 | 5 | 0 | 0 | 3 | 1 | 556 |
| - | Broken_Soul | Attacker | 14 | 3 | 2 | 1 | 8 | 0/- | 307 | 5 | 3 | 0 | 0 | 5 | 1 | 467 |
| - | tono | Defender | 0 | 0 | 0 | 0 | 0 | 22/3 | 20 | 0 | 2 | 0 | 0 | 13 | 4 | 426 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 1 | 0 | 0 | 24/9 | 0 | 3 | 10 | 0 | 1 | 17 | 1 | 362 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 2 | 1 | 2 | 3 | 0/- | 200 | 5 | 9 | 0 | 0 | 1 | 0 | 328 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 83 | 88 | 108 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| pato^ | 25000 | - | - | 28 | 31 | 34 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. You looked dangerous whenever you got the flag, and 15 grabs led to 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.48x. As a defender, your standout work was stopping danger before it became a cap: 4 clutch returns. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. You looked dangerous whenever you got the flag, and 14 grabs led to 4 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 94-59 with a 1.59 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. Your grabs and running were a real strength, with 14 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 52-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 17 grabs turning into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |