Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Aug 2026, 22:32
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 226 | 91 | 85 | 0 | 319 | - | 1.07 | 52% | 31% | 0:07 |
| Zo-^ | 218 | 91 | 88 | 0 | 280 | - | 1.03 | 51% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 11 | 6 | 1 | 4 kills | |||
| pato^ | 19 | 4 | 1 | 5 kills | |||
| -uh.StarzZz`- | 13 | 10 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:02 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 6-4.
Zo-^ stood out as the main objective influence with 9 grabs, 2 captures, 8 returns, and an MVP score of 560. tono made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 36 pickups, 10 captures, 1 solos, 11 assists, 81 flag kills, 54 covers, 0 seals, 44 returns, 42 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: tono produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 150 |
| 78 |
| 90 |
| 0 |
| 253 |
| 20.3 cm |
| 0.87 |
| 46% |
| 31% |
| 0:07 |
| Team Total | 594 | 260 | 263 | 0 | 852 | 20.3 cm | 0.99 | 50% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 250 | 103 | 110 | 0 | 278 | 13.5 cm | 0.94 | 48% | 37% | 0:05 |
| tono | 190 | 76 | 67 | 0 | 360 | 19.6 cm | 1.13 | 53% | 21% | 0:09 |
| _-=Pr3dazZz=-FB | 178 | 84 | 83 | 0 | 270 | 36.0 cm | 1.01 | 50% | 32% | 0:07 |
| Team Total | 618 | 263 | 260 | 0 | 908 | 23.0 cm | 1.01 | 50% | 29% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 4 kills |
| tono | 11 | 3 | 3 kills |
| pho` | 13 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 1 | 11 kills | |||
| pato^ | 4 | 7 kills | ||||
| -uh.StarzZz`- | 6 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Attacker | 9 | 2 | 3 | 1 | 11 | 0/- | 234 | 11 | 14 | 7 | 0 | 8 | 1 | 560 |
| - | pho` | Attacker | 17 | 1 | 4 | 0 | 5 | 0/- | 361 | 10 | 6 | 3 | 0 | 3 | 0 | 525 |
| - | pato^ | Defender | 0 | 3 | 0 | 0 | 0 | 18/3 | 5 | 6 | 5 | 14 | 0 | 14 | 0 | 486 |
| - | tono | Attacker | 13 | 1 | 2 | 0 | 12 | 0/- | 201 | 3 | 13 | 5 | 0 | 6 | 1 | 477 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 25/8 | 2 | 2 | 7 | 12 | 0 | 12 | 0 | 475 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 1 | 2 | 0 | 10 | 0/- | 197 | 4 | 9 | 1 | 0 | 1 | 0 | 435 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| pato^ | 25000 | - | - | 28 | 31 | 36 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 42 | 45 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 82 | 91 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pato^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. Excellent flag running from you: 13 grabs became 1 cap. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.41x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. Your flag work was one of your best areas, with 16 grabs producing 1 cap. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.10x rating. Your grabs and running were a real strength, with 17 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |