Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Mar 2026, 22:16
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 269 | 114 | 85 | 0 | 279 | 20.3 cm | 1.34 | 57% | 41% | 0:08 |
| pato^ | 198 | 61 | 73 | 0 | 190 | - | 0.84 | 46% | 35% | 0:18 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 7 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 13 | 1 | 1 | 4 kills | |||
| newut | 12 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 1:36 when PeRcH72 scored for Blue Team. Red Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:39, with pho` finishing for Red Team. That score set the closing shape of the match at 8-5.
pato^ stood out as the main objective influence with 19 grabs, 1 capture, 8 returns, and an MVP score of 765. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 38 pickups, 13 captures, 3 solos, 12 assists, 79 flag kills, 50 covers, 0 seals, 41 returns, 35 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: PeRcH72 produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 85 |
| 87 |
| 0 |
| 249 |
| - |
| 0.98 |
| 49% |
| 34% |
| 0:08 |
| Team Total | 635 | 260 | 245 | 0 | 718 | 20.3 cm | 1.06 | 51% | 37% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 217 | 84 | 79 | 0 | 252 | 20.3 cm | 1.06 | 52% | 33% | 0:09 |
| -uh.StarzZz`-FB | 188 | 87 | 94 | 0 | 250 | 13.5 cm | 0.93 | 48% | 37% | 0:08 |
| -uh.Pr3DazZz | 167 | 74 | 87 | 0 | 244 | - | 0.85 | 46% | 34% | 0:08 |
| Team Total | 572 | 245 | 260 | 0 | 746 | 16.9 cm | 0.94 | 49% | 35% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 16 | 2 | 3 kills |
| pato^ | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 8 kills | ||||
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| newut | 3 | 5 kills | ||||
| PeRcH72 | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pato^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pato^ | Attacker | 19 | 1 | 7 | 1 | 10 | 0/- | 548 | 7 | 8 | 6 | 0 | 8 | 0 | 765 |
| - | pho` | Defender | 1 | 3 | 0 | 0 | 0 | 22/9 | 4 | 4 | 7 | 12 | 0 | 12 | 2 | 575 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 3 | 2 | 10 | 0/- | 359 | 10 | 8 | 1 | 0 | 2 | 0 | 561 |
| - |
| Attacker |
| 7 |
| 4 |
| 1 |
| 0 |
| 6 |
| 0/- |
| 248 |
| 12 |
| 14 |
| 3 |
| 0 |
| 3 |
| 0 |
| 501 |
| - | PeRcH72 | Defender | 3 | 2 | 0 | 0 | 0 | 17/1 | 50 | 2 | 7 | 8 | 0 | 9 | 3 | 486 |
| - | -uh.Pr3DazZz | Attacker | 11 | 1 | 1 | 0 | 14 | 0/- | 91 | 3 | 6 | 5 | 0 | 7 | 1 | 395 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 102 | 105 | 108 | 0 | Good connection | |
| pato^ | 20000 | - | - | 27 | 29 | 31 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 18 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 12 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 22 | 23 | 25 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 12 | 15 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.93x. Excellent flag running from you: 19 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You played a really good game here and your 1.49x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 2 clutch returns. You fought efficiently: 114-85 with a 1.34 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| PeRcH72 | Godlike | Defender | Well played, this was a fantastic performance at 1.49x. Your defensive timing was good: 8 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You had a positive match and your 1.24x rating backs that up. Very strong flag running: you made 7 grabs count with 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |