Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Aug 2026, 21:27
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 145 | 82 | 95 | 0 | 296 | 13.5 cm | 0.86 | 46% | 29% | 0:06 |
| Broken_Soul | 115 | 73 | 94 | 0 | 233 | 58.3 cm | 0.78 | 44% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 14 | 8 | 2 | 1 | 5 kills | ||
| pato^ | 13 | 4 | 1 | 5 kills | |||
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 4:48 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:19, with tono finishing for Blue Team. That score set the closing shape of the match at 0-4.
Zo-^ stood out as the main objective influence with 13 grabs, 2 captures, 5 returns, and an MVP score of 456. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 38 grabs, 12 pickups, 4 captures, 1 solos, 3 assists, 46 flag kills, 16 covers, 0 seals, 32 returns, 29 mid returns, 3 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 41% accuracy and 114 kills.
Banter read: Zo-^ had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: _-=Pr3dazZz=- finished with 15 lama score from 81 kills and 33 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 102 |
| 81 |
| 99 |
| 0 |
| 291 |
| 36.0 cm |
| 0.82 |
| 45% |
| 29% |
| 0:06 |
| Team Total | 362 | 236 | 288 | 0 | 820 | 35.9 cm | 0.82 | 45% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 194 | 98 | 64 | 0 | 290 | - | 1.53 | 60% | 34% | 0:10 |
| Zo-^ | 175 | 114 | 85 | 0 | 285 | - | 1.34 | 57% | 41% | 0:07 |
| tono | 125 | 76 | 87 | 0 | 333 | 19.6 cm | 0.87 | 47% | 23% | 0:07 |
| Team Total | 494 | 288 | 236 | 0 | 908 | 19.6 cm | 1.22 | 55% | 32% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 8 | 2 | 2 | 4 kills |
| tono | 14 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 3 | 6 kills | ||||
| pato^ | 6 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| tono | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Attacker | 13 | 2 | 2 | 1 | 5 | 0/- | 238 | 4 | 4 | 4 | 0 | 5 | 0 | 456 |
| - | pato^ | Defender | 0 | 0 | 1 | 0 | 0 | 13/4 | 34 | 1 | 7 | 9 | 0 | 9 | 1 | 418 |
| - | tono | Attacker | 5 | 2 | 0 | 0 | 4 | 0/- | 128 | 5 | 2 | 3 | 0 | 4 | 1 | 343 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 11/3 | 0 | 1 | 1 | 10 | 0 | 10 | 0 | 284 |
| - | Broken_Soul | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 1 | 1 | 0 | 2 | 1 | 170 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 0 | 0 | 0 | 6 | 0/- | 0 | 1 | 1 | 2 | 0 | 2 | 0 | 155 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| pato^ | 25000 | - | - | 27 | 30 | 33 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 41 | 44 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 79 | 87 | 100 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.69x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 13 grabs. You fought efficiently: 114-85 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pato^ | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.64x. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 98-64 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| tono | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. You were dangerous with the flag: 5 grabs led to 2 caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 73-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |