Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2026, 20:30
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 262 | 81 | 82 | 0 | 267 | 36.0 cm | 0.99 | 50% | 31% | 0:07 |
| -cide- | 190 | 70 | 88 | 0 | 225 | 46.0 cm | 0.80 | 44% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 6 | 3 | 5 kills | |||
| _-=Pr3dazZz=- | 12 | 3 | 3 kills | ||||
| pato^ | 13 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-8 in favour of Blue Team.
The opening breakthrough came at 0:16 when tono scored for Red Team. Blue Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with pato^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-8.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 19 returns, and an MVP score of 738. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 35 pickups, 14 captures, 4 solos, 7 assists, 88 flag kills, 42 covers, 0 seals, 53 returns, 44 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 155 |
| 72 |
| 72 |
| 0 |
| 348 |
| 19.6 cm |
| 1.00 |
| 50% |
| 26% |
| 0:09 |
| Team Total | 607 | 223 | 242 | 0 | 840 | 33.8 cm | 0.92 | 48% | 29% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 331 | 128 | 84 | 0 | 323 | 13.5 cm | 1.52 | 60% | 41% | 0:07 |
| pato^ | 200 | 77 | 67 | 0 | 233 | - | 1.15 | 53% | 33% | 0:09 |
| ROSEFB | 117 | 37 | 72 | 0 | 236 | - | 0.51 | 34% | 17% | 0:09 |
| Team Total | 648 | 242 | 223 | 0 | 792 | 13.5 cm | 1.09 | 52% | 31% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 kills |
| tono | 8 | 4 | 1 | 4 kills |
| ROSE | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 11 kills | |||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| pato^ | 3 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| tono | 4 kills | |||||
| ROSE | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 30/12 | 35 | 5 | 13 | 16 | 0 | 19 | 2 | 738 |
| - | pato^ | Attacker | 25 | 3 | 3 | 2 | 6 | 0/- | 488 | 6 | 7 | 2 | 0 | 3 | 2 | 724 |
| - | -cide- | Attacker | 12 | 2 | 2 | 0 | 14 | 0/- | 326 | 8 | 2 | 9 | 0 | 11 | 2 | 680 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 0 | 0 | 0 | 26/2 | 125 | 2 | 11 | 10 | 0 | 12 | 2 | 605 |
| - | ROSE | Attacker | 12 | 3 | 0 | 1 | 6 | 0/- | 277 | 7 | 5 | 3 | 0 | 3 | 0 | 479 |
| - | tono | Attacker | 18 | 2 | 2 | 1 | 6 | 0/- | 149 | 7 | 4 | 4 | 0 | 5 | 1 | 440 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 74 | 80 | 87 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 16 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 286 | 288 | 292 | 0 | Good connection | |
| pato^ | 25000 | - | - | 35 | 37 | 40 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 3.05x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 128-84 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. Your attacking runs had purpose, with 12 grabs leading to 2 caps. I think survival was your main issue: 70-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pato^ | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 25 grabs leading to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Struggling | Attacker | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 18 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a tough match at 0.65x, well below your usual level, but I think it is fixable. You carried real threat on attack, turning 12 grabs into 3 caps and 1 solo. I think survival was your main issue: 37-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |