Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| vuur_tijger_12 | 0 | - | - | - | - | - |
vuur_tijger_12: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 1817 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 19 CTF matches, 1449 objective events, 1817 CTF kills, and 8267 MVP score. Per match that is 76.3 objective events, 95.6 kills, and 435.1 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 19 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 310 grabs, 124 pickups, 37 caps, and 19 solos. Finish rate is 9% from touches and 51% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 263 returns, 171 mid returns, 74 clutch returns, and 349 flag kills. That is 26.7 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 14 assists, 87 covers, and 1 seals, running at 5.37 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 25% wins, so the current mood is cold run with witnesses. CTF-andACTION((Revamp)) is the main comfort read: 7 games, 14% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 1449 objective actions: 310 grabs, 37 caps, 508 returns, 349 flag kills, and 102 support actions. If CTF-andACTION((Revamp)) appears, the scouting advice is simple: remove comfort early or prepare excuses.