Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 19:16
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 40 | 40 | 30 | 0 | 166 | - | 1.33 | 57% | 27% | 39 | 89% | 0:14 |
| vuur_tijger_12 | 28 | 28 | 32 | 0 | 154 | - | 0.88 | 47% | 25% | 26 | 68% | 0:10 |
| -Frag- | 22 | 22 | 28 | 0 | 132 | - | 0.79 | 44% | 26% | 19 | 56% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 4 | 2 | 1 | 4 kills | |||
| vuur_tijger_12 | 5 | 1 | 4 kills | ||||
| -Frag- | 1 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 40 score, 40 kills, and 57% efficiency.
Neddy led the fragging pace with 40 kills.
Neddy posted the best accuracy at 27%.
Banter read: Neddy made the table look personal with 40 score and 57% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 1 | 6 kills | ||||
| vuur_tijger_12 | 4 kills | |||||
| -Frag- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | - | - | - | 24 | 25 | 27 | 0 | Minor variation | |
| -Frag- | - | - | - | 32 | 33 | 34 | 0 | Good connection | |
| Neddy | - | - | - | 38 | 39 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Stable | Combat | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 40-30 scoreline gave you a 1.33 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| vuur_tijger_12 | Stable | Combat | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 25% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| -Frag- | Struggling | Combat | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. The 22-28 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |