Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 22:30
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 453 | 128 | 94 | 0 | 587 | - | 1.36 | 58% | 28% | 120 | 74% | 0:07 |
| majsus | 354 | 94 | 88 | 0 | 580 | - | 1.07 | 52% | 21% | 84 | 69% | 0:07 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | -Frag- | 62 |
| Neddy | vuur_tijger_12 | 66 |
| majsus | -Frag- | 51 |
| majsus | vuur_tijger_12 | 43 |
| Killer | Victim | |
|---|---|---|
| -Frag- | Neddy | 37 |
| -Frag- | majsus | 42 |
| vuur_tijger_12 | Neddy | 57 |
| vuur_tijger_12 | majsus | 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| majsus | 14 | 6 | 3 kills | ||||
| Neddy | 13 | 12 | 1 | 4 | 5 kills | ||
| vuur_tijger_12 | 16 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-8 in favour of Red Team.
The opening breakthrough came at 0:13 when Neddy scored for Red Team. Red Team created more scoring chances, converting 12 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 9:48, with Neddy finishing for Red Team on a solo run. That score set the closing shape of the match at 12-8.
Neddy stood out as the main objective influence with 33 grabs, 7 captures, 15 returns, and an MVP score of 1596. -Frag- made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 86 grabs, 42 pickups, 20 captures, 7 solos, 7 assists, 108 flag kills, 45 covers, 0 seals, 66 returns, 39 mid returns, 27 clutch returns, and 0 cherry picks.
Neddy supplied the sharpest shooting numbers, finishing with 28% accuracy and 128 kills.
Banter read: Neddy was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -Frag- produced 10 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 807 | 222 | 182 | 0 | 1167 | - | 1.22 | 55% | 24% | - | - | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -Frag- | 367 | 79 | 113 | 0 | 453 | - | 0.70 | 41% | 28% | 57 | 46% | 0:05 |
| vuur_tijger_12FB | 339 | 103 | 109 | 0 | 480 | - | 0.94 | 49% | 28% | 95 | 72% | 0:06 |
| Team Total | 706 | 182 | 222 | 0 | 933 | - | 0.82 | 45% | 28% | - | - | 0:12 |
| 13 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| majsus | 2 | 8 kills | ||||
| Neddy | 5 | 7 kills | ||||
| vuur_tijger_12 | 1 | 5 kills | ||||
| -Frag- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 33 | 7 | 3 | 3 | 28 | 0/- | 809 | 8 | 12 | 9 | 0 | 15 | 7 | 1596 |
| - | -Frag- | Attacker | 24 | 5 | 1 | 1 | 25 | 0/- | 457 | 12 | 11 | 8 | 0 | 16 | 10 | 1339 |
| - | majsus | Attacker | 13 | 5 | 1 | 2 | 28 | 0/- | 391 | 10 | 10 | 10 | 0 | 17 | 6 | 1113 |
| - | vuur_tijger_12 | Attacker | 16 | 3 | 2 | 1 | 27 | 0/- | 343 | 12 | 12 | 12 | 0 | 18 | 4 | 1007 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 31 | 32 | 32 | 0 | Good connection | |
| majsus | 20000 | - | - | 41 | 42 | 45 | 0 | Minor variation | |
| -Frag- | 20000 | - | - | 32 | 32 | 32 | 0 | Good connection | |
| vuur_tijger_12 | 20000 | - | - | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -Frag- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.94x. You were dangerous with the flag: 24 grabs led to 5 caps and 1 solo. I think survival was your main issue: 79-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.88x. Your attacking play was strong, especially because you turned 33 grabs into 7 caps and 3 solos. You fought efficiently: 128-94 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| vuur_tijger_12 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| majsus | Godlike | Attacker | Well played, this was a fantastic performance at 1.62x. You were dangerous with the flag: 13 grabs led to 5 caps and 2 solos. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |