Unreal HeavenThe home of 2v2 and 3v3 iCTF10 May 2026, 21:16
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 336 | 114 | 86 | 0 | 500 | 20.3 cm | 1.33 | 57% | 35% | 66 | 38% | 0:07 |
| vuur_tijger_12 | 146 | 57 | 81 | 0 | 551 | - | 0.70 | 41% | 20% | 38 | 34% | 0:08 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 16 | 7 | 1 | 4 kills | |||
| pho` | 24 | 1 | 3 kills | ||||
| -cide- | 13 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:49, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-7.
ownage stood out as the main objective influence with 2 grabs, 1 capture, 30 returns, and an MVP score of 990. ownage made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 96 grabs, 30 pickups, 9 captures, 3 solos, 7 assists, 117 flag kills, 33 covers, 0 seals, 87 returns, 71 mid returns, 16 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ownage produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 101 |
| 57 |
| 91 |
| 0 |
| 440 |
| 13.5 cm |
| 0.63 |
| 39% |
| 34% |
| 41 |
| 28% |
| 0:07 |
| Team Total | 583 | 228 | 258 | 0 | 1491 | 16.9 cm | 0.88 | 47% | 29% | - | - | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 363 | 105 | 72 | 5 | 890 | - | 1.46 | 58% | 27% | 55 | 23% | 0:09 |
| -cide- | 246 | 80 | 86 | 0 | 355 | 46.0 cm | 0.93 | 48% | 32% | 56 | 49% | 0:07 |
| dVp! | 229 | 73 | 70 | 0 | 536 | - | 1.04 | 51% | 30% | 36 | 22% | 0:09 |
| Team Total | 838 | 258 | 228 | 5 | 1781 | 46.0 cm | 1.13 | 53% | 29% | - | - | 0:26 |
| 4 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 7 | 2 kills |
| dVp! | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 5 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| vuur_tijger_12 | 3 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| dVp! | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 2 | 1 | 2 | 0 | 0 | 37/10 | 26 | 3 | 7 | 23 | 0 | 30 | 5 | 990 |
| - | -cide- | Attacker | 26 | 6 | 1 | 2 | 11 | 0/- | 441 | 9 | 6 | 8 | 0 | 9 | 3 | 823 |
| - | pho` | Defender | 3 | 0 | 0 | 0 | 0 | 40/9 | 0 | 2 | 2 | 22 | 0 | 26 | 3 | 760 |
| - | dVp! | Attacker | 16 | 0 | 3 | 0 | 18 | 0/- | 234 | 2 | 6 | 7 | 0 | 11 | 4 | 700 |
| - | vuur_tijger_12 | Attacker | 13 | 2 | 0 | 1 | 7 | 0/- | 113 | 7 | 4 | 8 | 0 | 8 | 1 | 422 |
| - | -uh.StarzZz`- | Attacker | 36 | 0 | 1 | 0 | 4 | 0/- | 87 | 7 | 8 | 3 | 0 | 3 | 0 | 281 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| vuur_tijger_12 | 30000 | - | - | 27 | 27 | 29 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | |
| ownage | 30000 | - | - | 122 | 129 | 241 | 1 | Occasional lag spikes | |
| dVp! | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You played a really good game here and your 2.34x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns and 3 clutch returns. You fought efficiently: 114-86 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.78x. Your attacking play was strong, especially because you turned 26 grabs into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Defender | Great game, this was a really strong performance from you at 1.56x. You helped keep the score under control with 23 mid returns and 5 clutch returns. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| vuur_tijger_12 | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. I think survival was your main issue: 57-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dVp! | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You kept looking for the flag with 16 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. 36 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 57-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |