Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| vuur_tijger_12 | 2 | 0% | 55 | 61 | 55 | Stable |
vuur_tijger_12: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 112 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 2 CTF matches, 64 objective events, 112 CTF kills, and 284 MVP score. Per match that is 32.0 objective events, 56.0 kills, and 142.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 21 grabs, 6 pickups, 2 caps, and 0 solos. Finish rate is 7% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 12 returns, 12 mid returns, 0 clutch returns, and 5 flag kills. That is 12.0 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 5 covers, and 0 seals, running at 3.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 48% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 2 loaded games are running at 0% wins, so the current mood is cold run with witnesses. CTF-andACTION((Revamp)) is the main comfort read: 7 games, 14% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 64 objective actions: 21 grabs, 2 caps, 24 returns, 5 flag kills, and 6 support actions. If CTF-andACTION((Revamp)) appears, the scouting advice is simple: remove comfort early or prepare excuses.