16 May 2026, 22:40
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 293 | 109 | 136 | 0 | 577 | - | 0.80 | 44% | 26% | 97 | 65% | 0:05 |
| vuur_tijger_12 | 209 | 75 | 145 | 0 | 496 | - | 0.52 | 34% | 20% |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | dovlaa | 51 |
| Neddy | -Frag- | 58 |
| vuur_tijger_12 | dovlaa | 40 |
| vuur_tijger_12 | -Frag- | 35 |
| Killer | Victim | |
|---|---|---|
| dovlaa | Neddy | 107 |
| dovlaa | vuur_tijger_12 | 117 |
| -Frag- | Neddy | 29 |
| -Frag- | vuur_tijger_12 | 28 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dovlaa | 21 | 11 | 8 | 13 | 5 kills | ||
| Neddy | 13 | 6 | 2 | 1 | 5 kills | ||
| -Frag- | 4 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-Denise between Red and Blue Team, ending 1-12 in favour of Blue Team.
The opening breakthrough came at 1:09 when -Frag- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:54, with dovlaa finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-12.
dovlaa stood out as the main objective influence with 28 grabs, 10 captures, 12 returns, and an MVP score of 1342. Neddy made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 63 grabs, 37 pickups, 13 captures, 6 solos, 5 assists, 87 flag kills, 36 covers, 0 seals, 50 returns, 38 mid returns, 12 clutch returns, and 0 cherry picks.
dovlaa supplied the sharpest shooting numbers, finishing with 38% accuracy and 224 kills.
Banter read: dovlaa was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Neddy produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 67 |
| 69% |
| 0:04 |
| Team Total | 502 | 184 | 281 | 0 | 1073 | - | 0.65 | 40% | 23% | - | - | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| dovlaa | 500 | 224 | 91 | 0 | 661 | - | 2.46 | 71% | 38% | 221 | 88% | 0:07 |
| -Frag- | 251 | 57 | 93 | 0 | 522 | - | 0.61 | 38% | 21% | 38 | 34% | 0:07 |
| Team Total | 751 | 281 | 184 | 0 | 1183 | - | 1.53 | 60% | 31% | - | - | 0:16 |
| 10 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dovlaa | 13 | 1 | 10 kills | |||
| Neddy | 3 | 5 kills | ||||
| -Frag- | 4 kills | |||||
| vuur_tijger_12 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dovlaa | Attacker | 28 | 10 | 1 | 5 | 25 | 0/- | 879 | 20 | 18 | 10 | 0 | 12 | 0 | 1342 |
| - | -Frag- | Attacker | 4 | 2 | 3 | 1 | 13 | 0/- | 321 | 9 | 11 | 17 | 0 | 18 | 3 | 909 |
| - | Neddy | Attacker | 15 | 0 | 1 | 0 | 30 | 0/- | 99 | 3 | 3 | 2 | 0 | 5 | 5 | 583 |
| - |
| Attacker |
| 16 |
| 1 |
| 0 |
| 0 |
| 19 |
| 0/- |
| 1 |
| 5 |
| 4 |
| 9 |
| 0 |
| 15 |
| 4 |
| 496 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | 20000 | - | - | 27 | 29 | 31 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| -Frag- | 20000 | - | - | 31 | 32 | 34 | 0 | Minor variation | |
| dovlaa | 20000 | - | - | 37 | 37 | 38 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dovlaa | Godlike | Attacker | Well played, this was a fantastic performance at 1.69x. You gave the enemy defence problems and backed it up with 10 caps and 5 solos from 28 grabs. You fought efficiently: 224-91 with a 2.46 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -Frag- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.48x. Your attacking runs had purpose, with 4 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 57-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| vuur_tijger_12 | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. You carried real threat on attack, turning 16 grabs into 1 cap. I think survival was your main issue: 75-145 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Dominating | Attacker | You played well and finished above your usual level at 1.12x. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |