Unreal HeavenThe home of 2v2 and 3v3 iCTF10 May 2026, 21:34
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 297 | 120 | 116 | 0 | 554 | 20.3 cm | 1.03 | 51% | 34% | 75 | 40% | 0:05 |
| -uh.StarzZz`- | 178 | 65 | 101 | 0 | 312 | 13.5 cm | 0.64 | 39% | 38% | 46 | 39% | 0:06 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 18 | 5 | 6 | 3 | 5 kills | ||
| dVp! | 16 | 4 | 1 | 1 | 5 kills | ||
| pho` | 23 | 6 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-AndAction-V between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 1:27 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:01, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-7.
-cide- stood out as the main objective influence with 9 grabs, 5 captures, 14 returns, and an MVP score of 742. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 68 grabs, 41 pickups, 10 captures, 4 solos, 6 assists, 99 flag kills, 38 covers, 7 seals, 57 returns, 0 mid returns, 4 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 65 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: dVp! logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| vuur_tijger_12 | 153 | 78 | 108 | 0 | 537 | - | 0.72 | 42% | 20% | 64 | 58% | 0:06 |
| Team Total | 628 | 263 | 325 | 0 | 1403 | 16.9 cm | 0.81 | 45% | 30% | - | - | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 285 | 135 | 90 | 0 | 613 | - | 1.50 | 60% | 29% | 115 | 64% | 0:07 |
| -cide-FB | 265 | 97 | 90 | 0 | 392 | 46.0 cm | 1.08 | 52% | 36% | 76 | 54% | 0:07 |
| dVp! | 136 | 93 | 83 | 0 | 503 | - | 1.12 | 53% | 29% | 63 | 43% | 0:07 |
| Team Total | 686 | 325 | 263 | 0 | 1508 | 46.0 cm | 1.24 | 55% | 31% | - | - | 0:22 |
| 16 |
| 4 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 10 | 1 | 3 kills |
| vuur_tijger_12 | 11 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 2 | 8 kills | ||||
| dVp! | 3 | 8 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| vuur_tijger_12 | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 9 | 5 | 1 | 2 | 19 | 0/- | 500 | 15 | 4 | 0 | 0 | 14 | 1 | 742 |
| - | ownage | Attacker | 18 | 2 | 3 | 0 | 17 | 0/- | 200 | 11 | 11 | 0 | 0 | 13 | 1 | 510 |
| - | -uh.StarzZz`- | Attacker | 19 | 2 | 1 | 2 | 14 | 0/- | 298 | 4 | 2 | 0 | 0 | 9 | 0 | 404 |
| - |
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
| Attacker |
| 5 |
| 0 |
| 0 |
| 0 |
| 32 |
| 0/- |
| 0 |
| 4 |
| 11 |
| 0 |
| 0 |
| 18 |
| 1 |
| 358 |
| - | vuur_tijger_12 | Attacker | 9 | 1 | 0 | 0 | 12 | 0/- | 2 | 3 | 2 | 0 | 1 | 1 | 1 | 196 |
| - | dVp! | Attacker | 8 | 0 | 1 | 0 | 5 | 0/- | 0 | 4 | 8 | 0 | 1 | 2 | 0 | 189 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 23 | 24 | 0 | Minor variation | |
| vuur_tijger_12 | 30000 | - | - | 26 | 27 | 28 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 31 | 31 | 32 | 0 | Good connection | |
| ownage | 30000 | - | - | 123 | 124 | 128 | 0 | Good connection | |
| dVp! | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.99x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.92x. Very strong flag running: you made 9 grabs count with 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.50x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 19 grabs. I think survival was your main issue: 65-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. Your grabs and running were a real strength, with 18 grabs turning into 2 caps. You fought efficiently: 135-90 with a 1.50 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| vuur_tijger_12 | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 78-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| dVp! | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 46%, which usually means the quiet team-work was helping the bigger plays happen. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |