Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| (FT)Swat | 65 | 68% | 189 | 654 | 189 | Volatile |
(FT)Swat: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 9652 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 65 CTF matches, 4644 objective events, 9652 CTF kills, and 32154 MVP score. Per match that is 71.4 objective events, 148.5 kills, and 494.7 MVP score, which is enough maths to make voice chat go quiet for half a second. 65 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 584 grabs, 352 pickups, 124 caps, and 39 solos. Finish rate is 13% from touches and 31% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 775 returns, 431 mid returns, 86 clutch returns, and 1342 flag kills. That is 19.9 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 85 assists, 806 covers, and 20 seals, running at 14.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 48% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 60% wins over 20 games, which the report department has officially filed as positive run. (FT)Swat has spent the most time on CTF-Hunter-v3, with 9 recorded games there and a 89% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 4644 objective actions: 584 grabs, 124 caps, 1292 returns, 1342 flag kills, and 911 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.