Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 00:41
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pwetra^-FB | 183 | 136 | 115 | 1 | 368 | - | 1.18 | 54% | 37% | 0:05 |
| localhero | 106 | 86 | 128 | 1 | 347 | - | 0.67 | 40% | 25% | 0:05 |
| Team Total | 289 | 222 | 243 | 2 | 715 | - | 0.91 | 48% | 31% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pwetra^- | (FT)Swat | 55 |
| pwetra^- | _-=Pr3dazZz=- | 81 |
| localhero | (FT)Swat | 47 |
| localhero | _-=Pr3dazZz=- | 39 |
| Killer | Victim | |
|---|---|---|
| (FT)Swat | pwetra^- | 92 |
| (FT)Swat | localhero | 99 |
| _-=Pr3dazZz=- | pwetra^- | 23 |
| _-=Pr3dazZz=- | localhero | 29 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 21 | 14 | 7 | 8 | 5 kills | ||
| pwetra^- | 17 | 11 | 4 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 5:53 when (FT)Swat scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 7:29, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 0-2.
(FT)Swat stood out as the main objective influence with 4 grabs, 1 capture, 2 returns, and an MVP score of 362. pwetra^- anchored the recovery work with 4 total returns.
Objective ledger for the match: 14 grabs, 12 pickups, 2 captures, 0 solos, 2 assists, 24 flag kills, 10 covers, 0 seals, 9 returns, 9 mid returns, 0 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 52% accuracy and 191 kills.
Banter read: (FT)Swat was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: (FT)Swat finished with 109 lama score from 191 kills and 41 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 237 | 191 | 102 | 0 | 372 | - | 1.87 | 65% | 52% | 0:06 |
| _-=Pr3dazZz=- | 77 | 52 | 120 | 0 | 306 | 36.0 cm | 0.43 | 30% | 19% | 0:05 |
| Team Total | 314 | 243 | 222 | 0 | 678 | 36.0 cm | 1.09 | 52% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 11 | 8 kills | ||||
| pwetra^- | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| localhero | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Attacker | 4 | 1 | 1 | 0 | 6 | 0/- | 90 | 3 | 9 | 2 | 0 | 2 | 0 | 362 |
| - | pwetra^- | Attacker | 4 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 0 | 4 | 0 | 4 | 0 | 248 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 1 | 1 | 0 | 1 | 0/- | 110 | 8 | 0 | 2 | 0 | 2 | 0 | 216 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 5/1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 128 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| pwetra^- | 30000 | - | - | 109 | 110 | 110 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 38 | 39 | 41 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pwetra^- | Godlike | Attacker | Well played, this was a fantastic performance at 1.39x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| (FT)Swat | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. You looked dangerous whenever you got the flag, and 4 grabs led to 1 cap. You fought efficiently: 191-102 with a 1.87 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Feeding | Defender | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. I think survival was your main issue: 86-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.60x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 4 grabs led to 1 cap. I think survival was your main issue: 52-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |