Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Nov 2025, 20:43
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)SwatFB | 269 | 198 | 101 | 0 | 578 | - | 1.96 | 66% | 34% | 0:09 |
| WildCAT | 155 | 130 | 129 | 0 | 471 | - | 1.01 | 50% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 24 | 9 | 4 | 3 | 5 kills | ||
| vegitzuuu~ | 24 | 5 | 1 | 4 kills | |||
| newut | 22 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 4v4 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 4:33 when vegitzuuu~ scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established.
-cide- stood out as the main objective influence with 9 grabs, 0 captures, 7 returns, and an MVP score of 368. -uh.StarzZz`- anchored the recovery work with 10 total returns.
Objective ledger for the match: 43 grabs, 12 pickups, 1 captures, 0 solos, 1 assists, 54 flag kills, 12 covers, 0 seals, 42 returns, 42 mid returns, 0 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 34% accuracy and 198 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: (FT)Swat finished with 98 lama score from 198 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 122 |
| 139 |
| 0 |
| 464 |
| 46.0 cm |
| 0.88 |
| 47% |
| 26% |
| 0:07 |
| FireyFly | 112 | 111 | 130 | 0 | 532 | - | 0.85 | 46% | 21% | 0:07 |
| Team Total | 676 | 561 | 499 | 0 | 2045 | 46.0 cm | 1.12 | 53% | 28% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| vegitzuuu~ | 204 | 141 | 117 | 0 | 570 | - | 1.21 | 55% | 27% | 0:08 |
| -cide- | 172 | 123 | 161 | 0 | 450 | 46.0 cm | 0.76 | 43% | 28% | 0:06 |
| newut | 167 | 140 | 151 | 0 | 436 | - | 0.93 | 48% | 32% | 0:06 |
| -uh.StarzZz`- | 159 | 95 | 132 | 0 | 468 | 13.5 cm | 0.72 | 42% | 26% | 0:07 |
| Team Total | 702 | 499 | 561 | 0 | 1924 | 29.7 cm | 0.89 | 47% | 28% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 7 |
| 2 |
| 2 |
| 5 kills |
| -cide- | 23 | 2 | 1 | 5 kills |
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills |
| FireyFly | 17 | 4 | 1 | 4 kills |
| -cide- | 23 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 9 | 1 | 15 kills | |||
| vegitzuuu~ | 6 | 1 | 10 kills | |||
| newut | 2 | 5 kills | ||||
| WildCAT | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| FireyFly | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 9 | 0 | 1 | 0 | 7 | 0/- | 99 | 1 | 0 | 7 | 0 | 7 | 0 | 368 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 10/3 | 0 | 1 | 2 | 10 | 0 | 10 | 0 | 337 |
| - | vegitzuuu~ | Defender | 0 | 1 | 0 | 0 | 0 | 11/1 | 1 | 1 | 0 | 6 | 0 | 6 | 0 | 314 |
| - | (FT)Swat | Defender | 0 | 0 | 0 | 0 | 0 | 14/6 | 0 | 0 | 1 | 9 | 0 | 9 | 0 | 299 |
| - | newut | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 3 | 3 | 0 | 3 | 0 | 235 |
| - | WildCAT | Attacker | 6 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 3 | 4 | 0 | 4 | 0 | 210 |
| - | -cide- | Attacker | 6 | 0 | 0 | 0 | 2 | 0/- | 0 | 4 | 2 | 2 | 0 | 2 | 0 | 180 |
| - | FireyFly | Attacker | 14 | 0 | 0 | 0 | 0 | 0/- | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 141 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| WildCAT | 30000 | - | - | 69 | 70 | 71 | 0 | Good connection | |
| FireyFly | 30000 | - | - | 35 | 36 | 37 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 51 | 52 | 54 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 47 | 48 | 50 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 88 | 91 | 95 | 0 | Minor variation | |
| vegitzuuu~ | 30000 | - | - | 42 | 43 | 43 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns. You fought efficiently: 198-101 with a 1.96 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| vegitzuuu~ | Godlike | Defender | You put together a top-level game here and finished at 1.26x. As a defender, your standout work was stopping danger before it became a cap: 6 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 123-161 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| WildCAT | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. 6 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| newut | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. I think survival was your main issue: 95-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| FireyFly | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |