7 Sept 2025, 00:21
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 300 | 152 | 116 | 0 | 348 | - | 1.31 | 57% | 44% | 0:05 |
| pwetra^- | 210 | 107 | 108 | 0 | 335 | - | 0.99 | 50% | 34% | 0:06 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 23 | 3 | 2 | 7 | 5 kills | ||
| ownage | 28 | 3 | 6 | 3 | 5 kills | ||
| pwetra^- | 25 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 0:17 when pwetra^- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
(FT)Swat stood out as the main objective influence with 5 grabs, 2 captures, 9 returns, and an MVP score of 503. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 40 pickups, 10 captures, 3 solos, 11 assists, 88 flag kills, 64 covers, 6 seals, 46 returns, 0 mid returns, 1 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 46% accuracy and 148 kills.
Banter read: (FT)Swat did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 152 |
| 72 |
| 130 |
| 0 |
| 274 |
| 58.3 cm |
| 0.55 |
| 36% |
| 28% |
| 0:05 |
| Team Total | 662 | 331 | 354 | 0 | 957 | 58.3 cm | 0.94 | 48% | 36% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 306 | 148 | 115 | 0 | 325 | - | 1.29 | 56% | 46% | 0:05 |
| _-=Pr3dazZz=- | 207 | 105 | 107 | 0 | 308 | 36.0 cm | 0.98 | 50% | 37% | 0:06 |
| localheroFB | 194 | 101 | 109 | 0 | 324 | - | 0.93 | 48% | 31% | 0:06 |
| Team Total | 707 | 354 | 331 | 0 | 957 | 36.0 cm | 1.07 | 52% | 38% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 23 | 1 | 1 | 5 kills |
| Broken_Soul | 11 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 5 | 1 | 10 kills | |||
| ownage | 4 | 7 kills | ||||
| pwetra^- | 2 | 6 kills | ||||
| localhero | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Attacker | 5 | 2 | 1 | 0 | 18 | 0/- | 194 | 8 | 26 | 0 | 0 | 9 | 0 | 503 |
| - | ownage | Attacker | 9 | 1 | 2 | 0 | 20 | 0/- | 181 | 5 | 11 | 0 | 0 | 9 | 0 | 470 |
| - | localhero | Attacker | 18 | 3 | 2 | 2 | 9 | 0/- | 223 | 5 | 7 | 0 | 0 | 8 | 0 | 418 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 1 | 2 | 0 | 14 | 0/- | 184 | 10 | 6 | 0 | 0 | 7 | 0 | 377 |
| - | pwetra^- | Attacker | 13 | 2 | 2 | 1 | 16 | 0/- | 88 | 5 | 7 | 0 | 0 | 8 | 0 | 315 |
| - | Broken_Soul | Attacker | 7 | 1 | 2 | 0 | 11 | 0/- | 132 | 7 | 7 | 0 | 0 | 5 | 1 | 312 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 15 | 17 | 19 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 108 | 116 | 124 | 0 | Minor variation | |
| pwetra^- | 30000 | - | - | 113 | 113 | 114 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 46 | 47 | 48 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You put together a top-level game here and finished at 1.64x. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. You fought efficiently: 152-116 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pwetra^- | Godlike | Attacker | Well played, this was a fantastic performance at 1.48x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (FT)Swat | Godlike | Attacker | Great game, this was a really strong performance from you at 1.47x. Your attacking play was strong, especially because you turned 5 grabs into 2 caps. You fought efficiently: 148-115 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. You were dangerous with the flag: 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. I think survival was your main issue: 72-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |