7 Sept 2025, 00:04
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 267 | 104 | 72 | 1 | 340 | - | 1.44 | 59% | 41% | 0:09 |
| pwetra^-FB | 227 | 81 | 72 | 0 | 252 | - | 1.13 | 53% | 39% | 0:09 |
| Broken_Soul | 106 | 43 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 15 | 7 | 2 | 4 kills | |||
| localhero | 7 | 3 | 1 | 5 kills | |||
| pwetra^- | 9 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe-edit between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 2:23 when pwetra^- scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:31, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
pwetra^- stood out as the main objective influence with 24 grabs, 3 captures, 7 returns, and an MVP score of 621. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 31 pickups, 6 captures, 3 solos, 4 assists, 87 flag kills, 18 covers, 20 seals, 56 returns, 0 mid returns, 10 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 41% accuracy and 104 kills.
Banter read: pwetra^- was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 75 |
| 0 |
| 148 |
| 58.3 cm |
| 0.57 |
| 36% |
| 29% |
| 0:09 |
| Team Total | 600 | 228 | 219 | 1 | 740 | 58.3 cm | 1.04 | 51% | 38% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 206 | 60 | 77 | 0 | 278 | 36.0 cm | 0.78 | 44% | 29% | 0:09 |
| (FT)Swat | 170 | 82 | 80 | 0 | 273 | - | 1.02 | 51% | 37% | 0:08 |
| localhero | 158 | 77 | 71 | 0 | 230 | - | 1.08 | 52% | 34% | 0:17 |
| Team Total | 534 | 219 | 228 | 0 | 781 | 36.0 cm | 0.96 | 49% | 33% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 3 kills |
| _-=Pr3dazZz=- | 6 | 1 | 5 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 1 | 13 kills | |||
| localhero | 2 | 9 kills | ||||
| pwetra^- | 1 | 8 kills | ||||
| (FT)Swat | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pwetra^- | Attacker | 24 | 3 | 2 | 2 | 12 | 0/- | 411 | 6 | 5 | 0 | 0 | 7 | 1 | 621 |
| - | ownage | Defender | 0 | 2 | 0 | 0 | 0 | 21/5 | 18 | 6 | 7 | 0 | 0 | 15 | 2 | 397 |
| - | Broken_Soul | Attacker | 13 | 1 | 2 | 1 | 4 | 0/- | 171 | 8 | 3 | 0 | 1 | 4 | 1 | 305 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 20/6 |
| 0 |
| 1 |
| 0 |
| 0 |
| 1 |
| 17 |
| 2 |
| 294 |
| - | (FT)Swat | Attacker | 12 | 0 | 0 | 0 | 17 | 0/- | 0 | 4 | 1 | 0 | 0 | 9 | 2 | 245 |
| - | localhero | Attacker | 12 | 0 | 0 | 0 | 13 | 0/- | 0 | 6 | 2 | 0 | 0 | 4 | 2 | 233 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pwetra^- | 30000 | - | - | 112 | 113 | 114 | 0 | Good connection | |
| ownage | 30000 | - | - | 108 | 120 | 140 | 0 | Sawtooth variation | |
| Broken_Soul | 10000 | - | - | 15 | 18 | 22 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 46 | 47 | 48 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pwetra^- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.79x. Very strong flag running: you made 24 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You fought efficiently: 104-72 with a 1.44 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.11x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. I think survival was your main issue: 60-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. I think survival was your main issue: 43-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| (FT)Swat | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You did make some good returns, and those stops helped your team stay in the game. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |