Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 130.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| O2 | 118 | 38% | 132 | 304 | 132 | Volatile |
O2: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 7751 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 118 CTF matches, 6412 objective events, 7751 CTF kills, and 35622 MVP score. Per match that is 54.3 objective events, 65.7 kills, and 301.9 MVP score, which is enough maths to make voice chat go quiet for half a second. 118 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1665 grabs, 648 pickups, 200 caps, and 80 solos. Finish rate is 9% from touches and 40% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 964 returns, 462 mid returns, 182 clutch returns, and 1299 flag kills. That is 13.6 returns per CTF match, with 11% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 182 assists, 685 covers, and 45 seals, running at 7.73 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 36% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 45% wins over 20 games, which the report department has officially filed as mixed form. O2 has spent the most time on CTF-1on1-Midle-v2, with 58 recorded games there and a 40% win rate.
PUG draft setup read: this player runs 130.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (3169 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 6412 objective actions: 1665 grabs, 200 caps, 1608 returns, 1299 flag kills, and 912 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.