28 Oct 2026, 18:45
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 435 | 148 | 125 | 0 | 363 | 36.0 cm | 1.18 | 54% | 41% | 0:05 | |
| 333 | 110 | 123 | 0 | 364 | - | 0.89 | 47% | 30% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 83 | ||
| 65 | ||
| 48 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 78 | ||
| 52 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 4 | 2 | 2 | 5 kills | |||
| 22 | 8 | 3 | 3 | 5 kills | |||
| 21 | 11 | 4 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 12-4 in favour of Red Team.
The opening breakthrough came at 1:16 when {MUTE}Locomot!Ve scored for Red Team. Red Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:57, with {MUTE}Locomot!Ve finishing for Red Team on a solo run. That score set the closing shape of the match at 12-4.
_-=Pr3dazZz=- stood out as the main objective influence with 9 grabs, 4 captures, 21 returns, and an MVP score of 1300. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 62 grabs, 49 pickups, 16 captures, 6 solos, 6 assists, 95 flag kills, 43 covers, 0 seals, 46 returns, 37 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 151 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 768 |
| 258 |
| 248 |
| 0 |
| 727 |
| 36.0 cm |
| 1.04 |
| 51% |
| 35% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 356 | 151 | 131 | 0 | 369 | 20.3 cm | 1.15 | 54% | 41% | 0:05 | |
| 191 | 97 | 127 | 0 | 396 | - | 0.76 | 43% | 25% | 0:05 | |
| Team Total | 547 | 248 | 258 | 0 | 765 | 20.3 cm | 0.96 | 49% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 11 kills | ||||
| 6 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 9 | 4 | 2 | 0 | 33 | 0/- | 349 | 14 | 22 | 16 | 0 | 21 | 5 | 1300 | |
| -🇩🇪 | Attacker | 20 | 8 | 3 | 4 | 14 | 0/- | 851 | 17 | 5 | 5 | 0 | 8 | 3 | 1292 | |
| -🇬🇧 | Attacker | 21 | 3 | 0 | 1 | 34 | 0/- | 203 | 11 | 8 | 12 | 0 | 13 | 1 | 778 | |
| -🇫🇷 | Attacker | 12 | 1 | 1 | 1 | 14 | 0/- | 197 | 7 | 8 | 4 | 0 | 4 | 0 | 445 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 25000 | 1337 | 0Hz | 46 | 49 | 54 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 30 | 34 | 43 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.34x. You looked dangerous whenever you got the flag, and 21 grabs led to 3 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.31x. Your grabs and running were a real strength, with 9 grabs turning into 4 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.17x. Your attacking play was strong, especially because you turned 20 grabs into 8 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.54x, so I think your goal should be to simplify and rebuild from safer plays. You ran the flag well and gave your team end product: 1 cap and 1 solo from 12 grabs. I think survival was your main issue: 97-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
