Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 130.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Contra.O2 | 32 | 25% | 137 | 342 | 137 | Volatile |
Contra.O2: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 2270 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 31 CTF matches, 1764 objective events, 2270 CTF kills, and 10158 MVP score. Per match that is 56.9 objective events, 73.2 kills, and 327.7 MVP score, which is enough maths to make voice chat go quiet for half a second. 31 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 436 grabs, 166 pickups, 59 caps, and 26 solos. Finish rate is 10% from touches and 44% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 255 returns, 139 mid returns, 54 clutch returns, and 379 flag kills. That is 14.5 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 43 assists, 200 covers, and 7 seals, running at 8.06 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 30% wins over 20 games, which the report department has officially filed as mixed form. Contra.O2 has spent the most time on CTF-1on1-Midle-v2, with 7 recorded games there and a 14% win rate.
PUG draft setup read: this player runs 130.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1159 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1764 objective actions: 436 grabs, 59 caps, 448 returns, 379 flag kills, and 250 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.