Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2026, 20:24
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 354 | 149 | 85 | 0 | 356 | 13.5 cm | 1.75 | 64% | 42% | 0:07 |
| Contra.O2 | 252 | 91 | 86 | 0 | 398 | - | 1.06 | 51% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 13 | 2 | 4 | 5 kills | ||
| -cide- | 20 | 7 | 1 | 4 kills | |||
| tono | 9 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-AndAction-V between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 1:56 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with -cide- finishing for Blue Team. That score set the closing shape of the match at 9-5.
-uh.StarzZz`- stood out as the main objective influence with 6 grabs, 4 captures, 11 returns, and an MVP score of 762. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 66 pickups, 14 captures, 2 solos, 12 assists, 115 flag kills, 76 covers, 11 seals, 49 returns, 0 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 149 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 227 |
| 84 |
| 78 |
| 0 |
| 393 |
| 19.6 cm |
| 1.08 |
| 52% |
| 21% |
| 0:08 |
| Team Total | 833 | 324 | 249 | 0 | 1147 | 16.6 cm | 1.30 | 57% | 29% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 287 | 98 | 101 | 0 | 325 | 46.0 cm | 0.97 | 49% | 30% | 0:06 |
| _-=Pr3dazZz=- | 215 | 79 | 124 | 0 | 395 | 36.0 cm | 0.64 | 39% | 26% | 0:05 |
| Moli | 194 | 72 | 99 | 0 | 337 | - | 0.73 | 42% | 22% | 0:06 |
| Team Total | 696 | 249 | 324 | 0 | 1057 | 41.0 cm | 0.77 | 43% | 26% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 5 |
| 1 |
| 5 kills |
| Contra.O2 | 13 | 2 | 2 | 1 | 5 kills |
| _-=Pr3dazZz=- | 12 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 9 kills | ||||
| -cide- | 2 | 7 kills | ||||
| tono | 1 | 6 kills | ||||
| Moli | 1 | 5 kills | ||||
| Contra.O2 | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 6 | 4 | 2 | 0 | 22 | 0/- | 342 | 17 | 17 | 0 | 0 | 11 | 3 | 762 |
| - | tono | Attacker | 15 | 5 | 3 | 1 | 10 | 0/- | 400 | 14 | 8 | 0 | 0 | 4 | 1 | 644 |
| - | -cide- | Attacker | 14 | 5 | 0 | 1 | 23 | 0/- | 319 | 12 | 8 | 0 | 0 | 5 | 0 | 580 |
| - | Contra.O2 | Attacker | 15 | 0 | 3 | 0 | 19 | 0/- | 158 | 7 | 21 | 0 | 0 | 8 | 3 | 548 |
| - | Moli | Attacker | 11 | 0 | 2 | 0 | 19 | 0/- | 98 | 10 | 8 | 0 | 0 | 9 | 2 | 377 |
| - | _-=Pr3dazZz=- | Defender | 3 | 0 | 2 | 0 | 0 | 22/5 | 84 | 6 | 14 | 0 | 0 | 12 | 1 | 376 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Contra.O2 | 25000 | - | - | 26 | 29 | 36 | 0 | Sawtooth variation | |
| tono | 25000 | 250 | 144Hz | 69 | 76 | 90 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 28 | 0 | Minor variation | |
| Moli | 25000 | - | - | 47 | 49 | 51 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 3.10x. You carried real threat on attack, turning 6 grabs into 4 caps. You fought efficiently: 149-85 with a 1.75 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.11x. Excellent flag running from you: 14 grabs became 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Excellent flag running from you: 15 grabs became 5 caps and 1 solo. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Contra.O2 | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 41%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Defender | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. Your defensive timing was good: 1 clutch return cut off runs at important moments. I think survival was your main issue: 79-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Moli | Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 72-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |