Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2026, 20:34
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 344 | 150 | 79 | 0 | 416 | 13.5 cm | 1.90 | 66% | 37% | 0:08 |
| tono | 268 | 108 | 90 | 0 | 418 | 19.6 cm | 1.20 | 55% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 9 | 4 | 5 | 5 kills | ||
| tono | 23 | 1 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 12-6 in favour of Red Team.
The opening breakthrough came at 0:15 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 12 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:28, with Moli finishing for Blue Team. That score set the closing shape of the match at 12-6.
tono stood out as the main objective influence with 19 grabs, 5 captures, 5 returns, and an MVP score of 801. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 37 pickups, 18 captures, 4 solos, 13 assists, 94 flag kills, 68 covers, 7 seals, 56 returns, 2 mid returns, 7 clutch returns, and 4 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Contra.O2 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 193 |
| 64 |
| 92 |
| 0 |
| 309 |
| - |
| 0.70 |
| 41% |
| 21% |
| 0:07 |
| Team Total | 805 | 322 | 261 | 0 | 1143 | 16.6 cm | 1.23 | 55% | 29% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 276 | 98 | 105 | 0 | 323 | 36.0 cm | 0.93 | 48% | 32% | 0:06 |
| -cide- | 204 | 85 | 116 | 0 | 345 | 46.0 cm | 0.73 | 42% | 25% | 0:05 |
| Moli | 176 | 78 | 101 | 0 | 316 | - | 0.77 | 44% | 25% | 0:06 |
| Team Total | 656 | 261 | 322 | 0 | 984 | 41.0 cm | 0.81 | 45% | 27% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| Contra.O2 | 7 | 1 | 3 kills |
| Moli | 12 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 1 | 10 kills | |||
| tono | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Contra.O2 | 4 kills | |||||
| Moli | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 19 | 5 | 4 | 1 | 11 | 0/- | 561 | 9 | 17 | 0 | 1 | 5 | 1 | 801 |
| - | Contra.O2 | Attacker | 23 | 5 | 4 | 3 | 5 | 0/- | 558 | 7 | 8 | 0 | 2 | 1 | 1 | 693 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 27/6 | 81 | 4 | 24 | 1 | 1 | 19 | 1 | 586 |
| - | -cide- | Attacker | 21 | 2 | 3 | 0 | 10 | 0/- | 396 | 9 | 5 | 0 | 0 | 4 | 1 | 567 |
| - | _-=Pr3dazZz=- | Defender | 2 | 3 | 0 | 0 | 0 | 29/7 | 120 | 5 | 6 | 1 | 0 | 18 | 2 | 533 |
| - | Moli | Attacker | 9 | 1 | 2 | 0 | 12 | 0/- | 83 | 3 | 8 | 0 | 0 | 9 | 1 | 337 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| Contra.O2 | 25000 | - | - | 26 | 34 | 123 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 70 | 74 | 78 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 29 | 0 | Minor variation | |
| Moli | 25000 | - | - | 47 | 49 | 50 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.76x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. You fought efficiently: 150-79 with a 1.90 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.66x. Your attacking play was strong, especially because you turned 21 grabs into 2 caps. I think survival was your main issue: 85-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.23x. Your flag work was one of your best areas, with 19 grabs producing 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You helped keep the score under control with 1 mid return and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Contra.O2 | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 5 caps and 3 solos from 23 grabs. I think survival was your main issue: 64-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Moli | Feeding | Attacker | You had a rough game at 0.67x, so I think your goal should be to simplify and rebuild from safer plays. Your attacking runs had purpose, with 9 grabs leading to 1 cap. I think survival was your main issue: 78-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |