Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 21:53
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 299 | 115 | 92 | 0 | 319 | 13.5 cm | 1.25 | 56% | 36% | 0:07 |
| tono | 174 | 89 | 79 | 0 | 354 | 19.6 cm | 1.13 | 53% | 25% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 8 | 1 | 1 | 5 kills | ||
| -cide- | 9 | 3 | 1 | 5 kills | |||
| tono | 15 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:17 when Contra.O2 scored for Red Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 3 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:08, with -cide- finishing for Blue Team. That score set the closing shape of the match at 5-7.
-cide- stood out as the main objective influence with 15 grabs, 4 captures, 6 returns, and an MVP score of 659. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 65 grabs, 40 pickups, 12 captures, 0 solos, 13 assists, 93 flag kills, 46 covers, 0 seals, 53 returns, 49 mid returns, 4 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 145 |
| 64 |
| 90 |
| 0 |
| 294 |
| - |
| 0.71 |
| 42% |
| 22% |
| 0:07 |
| Team Total | 618 | 268 | 261 | 0 | 967 | 16.6 cm | 1.03 | 51% | 28% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 245 | 93 | 92 | 0 | 295 | 36.0 cm | 1.01 | 50% | 32% | 0:07 |
| pho` | 227 | 89 | 89 | 0 | 256 | 20.3 cm | 1.00 | 50% | 35% | 0:07 |
| -cide-FB | 208 | 79 | 87 | 0 | 286 | 46.0 cm | 0.91 | 48% | 28% | 0:07 |
| Team Total | 680 | 261 | 268 | 0 | 837 | 34.1 cm | 0.97 | 49% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 kills |
| _-=Pr3dazZz=- | 7 | 7 | 1 | 4 kills |
| Contra.O2 | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| tono | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Contra.O2 | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 4 | 2 | 0 | 6 | 0/- | 347 | 9 | 7 | 6 | 0 | 6 | 1 | 659 |
| - | -uh.StarzZz`- | Defender | 2 | 2 | 0 | 0 | 0 | 26/8 | 113 | 6 | 12 | 18 | 0 | 19 | 1 | 656 |
| - | pho` | Attacker | 14 | 3 | 3 | 0 | 14 | 0/- | 292 | 9 | 14 | 7 | 1 | 8 | 1 | 637 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 3 | 0 | 0 | 28/6 | 61 | 3 | 6 | 14 | 1 | 15 | 0 | 626 |
| - | tono | Attacker | 16 | 1 | 4 | 0 | 8 | 0/- | 297 | 5 | 2 | 2 | 0 | 2 | 0 | 480 |
| - | Contra.O2 | Attacker | 16 | 2 | 1 | 0 | 11 | 0/- | 91 | 8 | 5 | 2 | 1 | 3 | 1 | 311 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 68 | 72 | 77 | 0 | Minor variation | |
| Contra.O2 | 25000 | - | - | 26 | 29 | 32 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 23 | 25 | 30 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 2.77x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 115-92 with a 1.25 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.44x. You ran the flag well and gave your team end product: 3 caps from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.94x. You gave the enemy defence problems and backed it up with 4 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 16 grabs turning into 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Contra.O2 | Feeding | Attacker | You had a tough match at 0.66x, well below your usual level, but I think it is fixable. You were dangerous with the flag: 16 grabs led to 2 caps. I think survival was your main issue: 64-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |