Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 53.1 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Panda | 49 | 53% | 157 | 246 | 157 | Swingy |
Panda: the type of player who makes people check their ping, their mouse, and then their life choices.
This profile is mostly kill pressure: 5488 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 49 CTF matches, 2908 objective events, 5488 CTF kills, and 19511 MVP score. Per match that is 59.3 objective events, 112.0 kills, and 398.2 MVP score, which is enough maths to make voice chat go quiet for half a second. 49 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 509 grabs, 231 pickups, 69 caps, and 32 solos. Finish rate is 9% from touches and 46% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 402 returns, 224 mid returns, 58 clutch returns, and 817 flag kills. That is 14.0 returns per CTF match, with 8% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 70 assists, 468 covers, and 28 seals, running at 11.6 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 46% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 55% wins over 20 games, which the report department has officially filed as positive run. Panda has spent the most time on CTF-1on1-Midle-v2, with 15 recorded games there and a 67% win rate.
PUG draft setup read: this player runs 53.1 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (3 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 2908 objective actions: 509 grabs, 69 caps, 684 returns, 817 flag kills, and 566 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.