Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Apr 2026, 19:57
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 325 | 105 | 91 | 0 | 294 | 13.5 cm | 1.15 | 54% | 36% | 0:07 | |
| 211 | 114 | 87 | 0 | 305 | - | 1.31 | 57% | 38% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 8 | 1 | 2 | 5 kills | |||
| 25 | 8 | 1 | 2 | 5 kills | |||
| 15 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:49 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 7 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with Panda finishing for Red Team on a solo run. That score set the closing shape of the match at 2-7.
-cide- stood out as the main objective influence with 32 grabs, 7 captures, 17 returns, and an MVP score of 918. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 39 pickups, 9 captures, 3 solos, 9 assists, 98 flag kills, 34 covers, 0 seals, 59 returns, 54 mid returns, 5 clutch returns, and 0 cherry picks.
Panda supplied the sharpest shooting numbers, finishing with 38% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 58 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 52 |
| 15 |
| 91 |
| 0 |
| 89 |
| - |
| 0.16 |
| 14% |
| 17% |
| 0:07 |
| Team Total | 588 | 234 | 269 | 0 | 688 | 13.5 cm | 0.87 | 47% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 402 | 176 | 162 | 0 | 529 | 46.0 cm | 1.09 | 52% | 34% | 0:16 | |
| 251 | 93 | 72 | 0 | 275 | - | 1.29 | 56% | 34% | 0:09 | |
| Team Total | 653 | 269 | 234 | 0 | 804 | 46.0 cm | 1.15 | 53% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 5 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 32 | 7 | 3 | 2 | 18 | 0/- | 0 | 26 | 16 | 17 | 0 | 17 | 0 | 918 | |
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 38/15 | 0 | 3 | 4 | 16 | 0 | 18 | 3 | 775 | |
| -🇬🇧 | Defender | 1 | 0 | 4 | 0 | 0 | 23/2 | 0 | 5 | 8 | 16 | 0 | 16 | 0 | 710 | |
| -🇩🇪 | Attacker | 22 | 1 | 1 | 1 | 14 | 0/- | 0 | 2 | 6 | 4 | 0 | 6 | 1 | 450 | |
| -🇧🇪 | Attacker | 12 | 0 | 1 | 0 | 5 | 0/- | 0 | 3 | 0 | 1 | 0 | 2 | 1 | 202 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 20000 | - | - | 33 | 35 | 37 | 0 | Minor variation | ||
| 25000 | 0 | 0Hz | 31 | 35 | 39 | 0 | Sawtooth variation | ||
| 20000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 20 | 24 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.56x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 32 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.60x. You helped keep the score under control with 16 mid returns. You fought efficiently: 93-72 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.28x. You carried real threat on attack, turning 22 grabs into 1 cap and 1 solo. You fought efficiently: 114-87 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a rough game at 0.56x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 15-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |