Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Mar 2026, 21:17
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 238 | 100 | 79 | 0 | 324 | - | 1.27 | 56% | 31% | 0:08 |
| Panda | 189 | 108 | 82 | 0 | 283 | - | 1.32 | 57% | 38% | 0:08 |
| -cide-FB | 157 | 79 | 83 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 16 | 4 | 2 | 4 kills | |||
| pho` | 16 | 3 | 2 | 4 kills | |||
| localhero | 11 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:20 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 7:45, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-2.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 562. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 29 pickups, 7 captures, 1 solos, 5 assists, 74 flag kills, 41 covers, 0 seals, 45 returns, 44 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 259 |
| 46.0 cm |
| 0.95 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 584 | 287 | 244 | 0 | 866 | 46.0 cm | 1.18 | 54% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 277 | 107 | 117 | 0 | 258 | 20.3 cm | 0.91 | 48% | 41% | 0:05 |
| localhero | 163 | 85 | 77 | 0 | 307 | - | 1.10 | 52% | 28% | 0:08 |
| PeRcH72 | 73 | 52 | 93 | 0 | 260 | 20.3 cm | 0.56 | 36% | 20% | 0:07 |
| Team Total | 513 | 244 | 287 | 0 | 825 | 20.3 cm | 0.85 | 46% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 6 |
| 1 |
| 4 kills |
| PeRcH72 | 8 | 1 | 3 kills |
| -cide- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 5 | 7 kills | ||||
| pho` | 1 | 7 kills | ||||
| localhero | 1 | 5 kills | ||||
| Panda | 3 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 33/15 | 19 | 0 | 4 | 17 | 0 | 17 | 0 | 562 |
| - | Zo-^ | Defender | 0 | 3 | 0 | 0 | 0 | 19/1 | 38 | 5 | 11 | 14 | 0 | 14 | 0 | 511 |
| - | -cide- | Attacker | 13 | 1 | 3 | 1 | 4 | 0/- | 282 | 10 | 6 | 3 | 0 | 4 | 1 | 506 |
| - | Panda | Attacker | 14 | 1 | 2 | 0 | 7 | 0/- | 180 | 7 | 9 | 5 | 0 | 5 | 0 | 456 |
| - | localhero | Attacker | 16 | 2 | 0 | 0 | 10 | 0/- | 162 | 5 | 5 | 4 | 0 | 4 | 0 | 360 |
| - | PeRcH72 | Attacker | 9 | 0 | 0 | 0 | 1 | 0/- | 19 | 2 | 6 | 1 | 0 | 1 | 0 | 153 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| Panda | 20000 | - | - | 32 | 34 | 36 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 36 | 38 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 29 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 20 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | Well played, this was a fantastic performance at 1.83x. You helped keep the score under control with 14 mid returns. You fought efficiently: 100-79 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.52x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Panda | Dominating | Attacker | You gave your team more than expected here and finished at 1.24x. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. You fought efficiently: 108-82 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Dominating | Attacker | You played well and finished above your usual level at 1.17x. Very strong flag running: you made 16 grabs count with 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Feeding | Attacker | You had a rough game at 0.54x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 52-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |