Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Apr 2026, 19:29
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Panda | 361 | 141 | 79 | 0 | 445 | - | 1.78 | 64% | 39% | 0:08 |
| -uh.StarzZz`- | 311 | 112 | 100 | 0 | 311 | 13.5 cm | 1.12 | 53% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Panda | 23 | 8 | 5 | 1 | 5 kills | ||
| JugzZz | 19 | 5 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 16 | 8 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 1:12 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:08, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-7.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 5 captures, 10 returns, and an MVP score of 1003. Panda made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 38 pickups, 15 captures, 4 solos, 13 assists, 100 flag kills, 53 covers, 0 seals, 62 returns, 52 mid returns, 10 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 133 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Panda produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 70 |
| 22 |
| 106 |
| 0 |
| 126 |
| - |
| 0.21 |
| 17% |
| 17% |
| 0:06 |
| Team Total | 742 | 275 | 285 | 0 | 882 | 13.5 cm | 0.96 | 49% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 339 | 133 | 87 | 0 | 338 | - | 1.53 | 60% | 39% | 0:07 |
| -uh.Pr3DazZz | 204 | 92 | 91 | 0 | 371 | - | 1.01 | 50% | 31% | 0:07 |
| Broken_SoulFB | 172 | 60 | 97 | 0 | 340 | 58.3 cm | 0.62 | 38% | 26% | 0:06 |
| Team Total | 715 | 285 | 275 | 0 | 1049 | 58.3 cm | 1.04 | 51% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 3 kills |
| -uh.Pr3DazZz | 19 | 4 | 1 | 5 kills |
| Maber | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Panda | 5 | 2 | 13 kills | |||
| JugzZz | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| -uh.Pr3DazZz | 3 | 6 kills | ||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 5 | 3 | 2 | 13 | 0/- | 582 | 11 | 11 | 8 | 0 | 10 | 3 | 1003 |
| - | Panda | Defender | 0 | 3 | 1 | 0 | 0 | 33/9 | 117 | 4 | 12 | 16 | 0 | 21 | 4 | 864 |
| - | JugzZz | Defender | 1 | 0 | 1 | 0 | 0 | 31/6 | 0 | 1 | 17 | 18 | 0 | 20 | 2 | 723 |
| - | Broken_Soul | Attacker | 22 | 4 | 2 | 2 | 7 | 0/- | 408 | 11 | 3 | 3 | 0 | 4 | 1 | 650 |
| - | -uh.Pr3DazZz | Attacker | 16 | 3 | 2 | 0 | 12 | 0/- | 292 | 6 | 10 | 6 | 0 | 6 | 0 | 579 |
| - | Maber | Attacker | 17 | 0 | 4 | 0 | 4 | 0/- | 102 | 5 | 0 | 1 | 0 | 1 | 0 | 294 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Panda | 25000 | 500 | 0Hz | 33 | 34 | 36 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 30 | 30 | 31 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 92 | 94 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Panda | Godlike | Defender | Well played, this was a fantastic performance at 2.09x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 4 clutch returns. You fought efficiently: 141-79 with a 1.78 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.97x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.93x. You helped keep the score under control with 18 mid returns and 2 clutch returns. You fought efficiently: 133-87 with a 1.53 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Excellent flag running from you: 16 grabs became 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.32x. You were dangerous with the flag: 22 grabs led to 4 caps and 2 solos. I think survival was your main issue: 60-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 22-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |