Unreal HeavenThe home of 2v2 and 3v3 iCTF1 May 2026, 20:04
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 357 | 97 | 99 | 0 | 369 | - | 0.98 | 49% | 35% | 0:07 |
| Panda | 276 | 111 | 83 | 0 | 311 | - | 1.34 | 57% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 11 | 7 | 2 | 1 | 5 kills | ||
| Panda | 10 | 5 | 3 | 2 | 5 kills | ||
| -uh.StarzZz`- | 15 | 4 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-10 in favour of Red Team.
The opening breakthrough came at 0:11 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 11-10.
Panda stood out as the main objective influence with 22 grabs, 2 captures, 4 returns, and an MVP score of 968. -uh.Pr3DazZz made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 83 grabs, 45 pickups, 21 captures, 8 solos, 15 assists, 106 flag kills, 65 covers, 0 seals, 61 returns, 44 mid returns, 17 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 7 close-save returns, also known as deleting someone else's highlight clip.
| 240 |
| 106 |
| 90 |
| 0 |
| 301 |
| 20.3 cm |
| 1.18 |
| 54% |
| 40% |
| 0:07 |
| Team Total | 873 | 314 | 272 | 0 | 981 | 20.3 cm | 1.15 | 54% | 38% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 356 | 111 | 111 | 0 | 415 | 13.5 cm | 1.00 | 50% | 36% | 0:06 |
| PeRcH72 | 265 | 91 | 101 | 0 | 284 | 20.3 cm | 0.90 | 47% | 32% | 0:07 |
| -cide- | 176 | 70 | 102 | 0 | 269 | 46.0 cm | 0.69 | 41% | 26% | 0:06 |
| Team Total | 797 | 272 | 314 | 0 | 968 | 26.6 cm | 0.87 | 46% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 1 |
| 5 kills |
| PeRcH72 | 14 | 5 | 3 | 4 kills |
| -cide- | 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 9 kills | ||||
| Panda | 3 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Panda | Attacker | 22 | 2 | 5 | 1 | 9 | 0/- | 687 | 6 | 16 | 1 | 0 | 4 | 1 | 968 |
| - | -uh.Pr3DazZz | Defender | 1 | 5 | 1 | 0 | 0 | 31/8 | 72 | 11 | 9 | 18 | 0 | 22 | 7 | 965 |
| - | PeRcH72 | Attacker | 15 | 6 | 1 | 5 | 14 | 0/- | 513 | 5 | 10 | 7 | 0 | 8 | 1 | 849 |
| - |
| Attacker |
| 9 |
| 4 |
| 1 |
| 1 |
| 31 |
| 0/- |
| 204 |
| 8 |
| 10 |
| 12 |
| 0 |
| 18 |
| 5 |
| 832 |
| - | pho` | Attacker | 20 | 4 | 3 | 1 | 11 | 0/- | 341 | 7 | 12 | 2 | 0 | 4 | 1 | 700 |
| - | -cide- | Attacker | 16 | 0 | 4 | 0 | 10 | 0/- | 283 | 8 | 8 | 4 | 0 | 5 | 2 | 611 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| Panda | 30000 | - | - | 32 | 34 | 42 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 48 | 49 | 50 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 2.02x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 7 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| PeRcH72 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.84x. Excellent flag running from you: 15 grabs became 6 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.80x. Your attacking play was strong, especially because you turned 9 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Panda | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.72x. You carried real threat on attack, turning 22 grabs into 2 caps and 1 solo. You fought efficiently: 111-83 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.35x. You carried real threat on attack, turning 20 grabs into 4 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 70-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |