Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Apr 2026, 20:36
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 235 | 101 | 77 | 0 | 283 | - | 1.31 | 57% | 37% | 0:08 |
| pho` | 171 | 85 | 87 | 0 | 235 | 20.3 cm | 0.98 | 49% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 15 | 4 | 1 | 5 kills | |||
| Panda | 17 | 6 | 3 | 4 kills | |||
| PeRcH72 | 9 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:00 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-6.
pho` stood out as the main objective influence with 13 grabs, 2 captures, 5 returns, and an MVP score of 524. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 47 grabs, 26 pickups, 11 captures, 5 solos, 7 assists, 62 flag kills, 40 covers, 0 seals, 35 returns, 33 mid returns, 2 clutch returns, and 3 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 37% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 127 |
| 75 |
| 85 |
| 0 |
| 255 |
| 20.3 cm |
| 0.88 |
| 47% |
| 29% |
| 0:07 |
| Team Total | 533 | 261 | 249 | 0 | 773 | 20.3 cm | 1.05 | 51% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Panda | 214 | 112 | 63 | 1 | 319 | - | 1.78 | 64% | 36% | 0:10 |
| -cide- | 159 | 78 | 102 | 0 | 239 | 46.0 cm | 0.76 | 43% | 33% | 0:06 |
| Broken_Soul | 159 | 59 | 96 | 0 | 189 | 58.3 cm | 0.61 | 38% | 31% | 0:06 |
| Team Total | 532 | 249 | 261 | 1 | 747 | 52.1 cm | 0.95 | 49% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 5 kills |
| -cide- | 8 | 3 | 1 | 5 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 3 | 1 | 11 kills | |||
| Panda | 7 | 9 kills | ||||
| PeRcH72 | 1 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 3 kills | |||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 2 | 2 | 2 | 7 | 0/- | 347 | 5 | 4 | 4 | 1 | 5 | 0 | 524 |
| - | -cide- | Attacker | 10 | 3 | 1 | 0 | 8 | 0/- | 302 | 7 | 3 | 4 | 0 | 4 | 0 | 506 |
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 0 | 0 | 0 | 21/11 | 27 | 3 | 4 | 10 | 0 | 11 | 2 | 482 |
| - | Broken_Soul | Attacker | 14 | 3 | 2 | 2 | 10 | 0/- | 236 | 3 | 4 | 8 | 1 | 8 | 0 | 474 |
| - | Panda | Defender | 0 | 0 | 2 | 0 | 0 | 13/- | 62 | 3 | 15 | 5 | 0 | 5 | 0 | 389 |
| - | PeRcH72 | Attacker | 9 | 2 | 0 | 1 | 3 | 0/- | 127 | 5 | 10 | 2 | 1 | 2 | 0 | 308 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 12 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 28 | 29 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| Panda | 25000 | 500 | 0Hz | 33 | 35 | 37 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.53x. You helped keep the score under control with 10 mid returns and 2 clutch returns. You fought efficiently: 101-77 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. Very strong flag running: you made 14 grabs count with 3 caps and 2 solos. I think survival was your main issue: 59-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Panda | Godlike | Defender | You put together a top-level game here and finished at 1.33x. You helped keep the score under control with 5 mid returns. You fought efficiently: 112-63 with a 1.78 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.25x rating shows it. Your flag work was one of your best areas, with 10 grabs producing 3 caps. I think survival was your main issue: 78-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. Your attacking runs had purpose, with 13 grabs leading to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 9 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |