16 May 2026, 17:08
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Panda | 275 | 118 | 74 | 0 | 337 | - | 1.59 | 61% | 37% | 0:08 |
| -uh.StarzZz`-FB | 236 | 105 | 120 | 0 | 286 | 13.5 cm | 0.88 | 47% | 40% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Panda | 10 | 7 | 6 | 1 | 5 kills | ||
| saxon | 19 | 6 | 3 | 2 | 5 kills | ||
| -uh.StarzZz`- | 15 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 1:31 when gzm scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:14, with gzm finishing for Red Team. That score set the closing shape of the match at 7-2.
gzm stood out as the main objective influence with 20 grabs, 3 captures, 8 returns, and an MVP score of 757. Panda made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 70 grabs, 29 pickups, 9 captures, 2 solos, 8 assists, 90 flag kills, 31 covers, 0 seals, 61 returns, 54 mid returns, 7 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Panda produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| gzm |
| 236 |
| 103 |
| 110 |
| 0 |
| 265 |
| - |
| 0.94 |
| 48% |
| 39% |
| 0:05 |
| Team Total | 747 | 326 | 304 | 0 | 888 | 13.5 cm | 1.07 | 52% | 39% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 303 | 135 | 100 | 0 | 305 | - | 1.35 | 57% | 50% | 0:06 |
| -cide- | 157 | 89 | 113 | 0 | 254 | 46.0 cm | 0.79 | 44% | 35% | 0:05 |
| Broken_Soul | 116 | 80 | 113 | 0 | 260 | 58.3 cm | 0.71 | 41% | 33% | 0:05 |
| Team Total | 576 | 304 | 326 | 0 | 819 | 52.1 cm | 0.93 | 48% | 40% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 9 | 4 | 1 | 4 kills |
| gzm | 16 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Panda | 5 | 9 kills | ||||
| saxon | 7 | 7 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| gzm | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 20 | 3 | 3 | 1 | 14 | 0/- | 413 | 5 | 4 | 8 | 0 | 8 | 1 | 757 |
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 2 | 0 | 11 | 0/- | 241 | 6 | 8 | 8 | 0 | 10 | 2 | 651 |
| - | Panda | Defender | 1 | 1 | 2 | 0 | 0 | 22/- | 47 | 2 | 7 | 9 | 0 | 13 | 3 | 648 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 31/15 |
| 0 |
| 2 |
| 3 |
| 22 |
| 0 |
| 22 |
| 0 |
| 631 |
| - | -cide- | Attacker | 21 | 2 | 0 | 1 | 6 | 0/- | 200 | 9 | 3 | 4 | 0 | 5 | 1 | 427 |
| - | Broken_Soul | Attacker | 12 | 0 | 1 | 0 | 6 | 0/- | 0 | 5 | 6 | 3 | 0 | 3 | 0 | 166 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Panda | 20000 | - | - | 33 | 34 | 36 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| gzm | 20000 | - | - | 17 | 19 | 23 | 0 | Sawtooth variation | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 16 | 0 | Good connection | |
| saxon | 20000 | - | - | 8 | 9 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 31 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.11x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. You fought efficiently: 135-100 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| gzm | Godlike | Attacker | Well played, this was a fantastic performance at 1.84x. Very strong flag running: you made 20 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Panda | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.71x. Your defensive timing was good: 9 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 118-74 with a 1.59 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.51x. You ran the flag well and gave your team end product: 3 caps from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. Your grabs and running were a real strength, with 21 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 89-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 80-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |