Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 56.9 cm with 93 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ~-uE*Whoepie-~ | 40 | 43% | 181 | 443 | 181 | Volatile |
~-uE*Whoepie-~: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Kill pressure is the obvious read: 3634 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 40 CTF matches, 3015 objective events, 3634 CTF kills, and 16889 MVP score. Per match that is 75.4 objective events, 90.8 kills, and 422.2 MVP score, which is enough maths to make voice chat go quiet for half a second. 40 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 707 grabs, 278 pickups, 109 caps, and 60 solos. Finish rate is 11% from touches and 55% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 445 returns, 363 mid returns, 64 clutch returns, and 633 flag kills. That is 21.8 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 58 assists, 298 covers, and 0 seals, running at 8.90 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 36% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 40% wins, so the current mood is mixed form with witnesses. CTF-Hunter-v3 is the main comfort read: 6 games, 50% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 56.9 cm with 93 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (6 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 3015 objective actions: 707 grabs, 109 caps, 872 returns, 633 flag kills, and 356 support actions. If CTF-Hunter-v3 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.