21 Oct 2026, 19:27
CTF-UH-Avengers
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 159 | 104 | 42 | 0 | 273 | 13.5 cm | 2.48 | 71% | 38% | 0:15 |
| _-=Pr3dazZz=- | 152 | 95 | 91 | 0 | 281 | 36.0 cm | 1.04 | 51% | 34% | 0:07 |
| Zo-^ | 125 | 96 | 93 | 0 | 280 | - |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 8 | 1 | 5 kills | |||
| =oZ`Locomot!Ve= | 14 | 1 | 2 | 4 kills | |||
| Zo-^ | 9 | 6 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3on3-Avengers-v1 between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 4:10 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:22, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 3-1.
_-=Pr3dazZz=- stood out as the main objective influence with 9 grabs, 2 captures, 3 returns, and an MVP score of 407. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 27 grabs, 11 pickups, 4 captures, 1 solos, 3 assists, 34 flag kills, 17 covers, 0 seals, 23 returns, 22 mid returns, 1 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: pho` finished with 19 lama score from 81 kills and 31 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1.03 |
| 51% |
| 34% |
| 0:07 |
| Team Total | 436 | 295 | 226 | 0 | 834 | 24.7 cm | 1.31 | 57% | 35% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 144 | 86 | 69 | 0 | 250 | - | 1.25 | 55% | 35% | 0:09 |
| pho` | 115 | 81 | 110 | 0 | 251 | 20.3 cm | 0.74 | 42% | 32% | 0:05 |
| ~-uE*Whoepie-~FB | 94 | 59 | 116 | 0 | 226 | - | 0.51 | 34% | 26% | 0:05 |
| Team Total | 353 | 226 | 295 | 0 | 727 | 20.3 cm | 0.77 | 43% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 3 kills |
| _-=Pr3dazZz=- | 9 | 5 | 2 | 1 | 5 kills |
| ~-uE*Whoepie-~ | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 3 | 14 kills | |||
| =oZ`Locomot!Ve= | 3 | 1 | 11 kills | |||
| Zo-^ | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| ~-uE*Whoepie-~ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 9 | 2 | 0 | 1 | 4 | 0/- | 200 | 3 | 3 | 3 | 0 | 3 | 1 | 407 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 1 | 0 | 0 | 10/8 | 0 | 2 | 3 | 7 | 0 | 8 | 0 | 288 |
| - | =oZ`Locomot!Ve= | Defender | 0 | 1 | 0 | 0 | 0 | 9/6 | 1 | 1 | 5 | 7 | 0 | 7 | 0 | 248 |
| - |
| Attacker |
| 7 |
| 0 |
| 1 |
| 0 |
| 3 |
| 0/- |
| 99 |
| 2 |
| 0 |
| 2 |
| 0 |
| 2 |
| 0 |
| 220 |
| - | Zo-^ | Defender | 3 | 1 | 0 | 0 | 0 | 2/- | 100 | 2 | 3 | 1 | 0 | 1 | 0 | 218 |
| - | pho` | Attacker | 6 | 0 | 1 | 0 | 6 | 0/- | 0 | 1 | 3 | 2 | 0 | 2 | 0 | 172 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 15 | 15 | 16 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 17 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 37 | 41 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 19 | 19 | 19 | 0 | Good connection | |
| ~-uE*Whoepie-~ | 25000 | - | - | 16 | 18 | 19 | 0 | Minor variation | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 48 | 50 | 53 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.28x. Your defensive timing was good: 7 mid returns cut off runs at important moments. You fought efficiently: 104-42 with a 2.48 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 81-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Locomot!Ve= | Stable | Defender | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You helped keep the score under control with 7 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Zo-^ | Struggling | Defender | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| ~-uE*Whoepie-~ | Feeding | Attacker | This was a hard outing for you at 0.69x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 59-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |