Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Sept 2025, 21:57
CTF Trainer Level
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 120 | 67 | 63 | 0 | 199 | - | 1.06 | 52% | 34% | 0:10 |
| pho` | 97 | 63 | 77 | 0 | 160 | 20.3 cm | 0.82 | 45% | 39% | 0:08 |
| Team Total | 217 | 130 | 140 | 0 | 359 | 20.3 cm | 0.93 | 48% | 36% | 0:20 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| localhero | (FT)mjølner | 28 |
| localhero | ~-uE*Whoepie-~ | 39 |
| pho` | (FT)mjølner | 29 |
| pho` | ~-uE*Whoepie-~ | 34 |
| Killer | Victim | |
|---|---|---|
| (FT)mjølner | localhero | 36 |
| (FT)mjølner | pho` | 58 |
| ~-uE*Whoepie-~ | localhero | 27 |
| ~-uE*Whoepie-~ | pho` | 19 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 6 | 2 | 1 | 2 | 5 kills | ||
| (FT)mjølner | 6 | 8 | 2 | 1 | 5 kills | ||
| pho` | 7 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Tu7orial between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:38 when localhero scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:30, with (FT)mjølner finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
(FT)mjølner stood out as the main objective influence with 8 grabs, 2 captures, 7 returns, and an MVP score of 506. (FT)mjølner anchored the recovery work with 7 total returns.
Objective ledger for the match: 24 grabs, 2 pickups, 5 captures, 2 solos, 1 assists, 21 flag kills, 11 covers, 0 seals, 19 returns, 19 mid returns, 0 clutch returns, and 0 cherry picks.
(FT)mjølner supplied the sharpest shooting numbers, finishing with 44% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: (FT)mjølner hit 44% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)mjølnerFB | 177 | 94 | 57 | 0 | 216 | - | 1.65 | 62% | 44% | 0:12 |
| ~-uE*Whoepie-~ | 97 | 46 | 73 | 0 | 126 | - | 0.63 | 39% | 37% | 0:09 |
| Team Total | 274 | 140 | 130 | 0 | 342 | - | 1.08 | 52% | 41% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 8 kills | ||||
| (FT)mjølner | 6 | 7 kills | ||||
| pho` | 4 kills | |||||
| ~-uE*Whoepie-~ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)mjølner | Attacker | 8 | 2 | 1 | 2 | 8 | 0/- | 243 | 0 | 3 | 7 | 0 | 7 | 0 | 506 |
| - | localhero | Attacker | 7 | 2 | 0 | 0 | 5 | 0/- | 200 | 1 | 0 | 3 | 0 | 3 | 0 | 330 |
| - | ~-uE*Whoepie-~ | Defender | 3 | 1 | 0 | 0 | 0 | 4/1 | 57 | 1 | 5 | 4 | 0 | 4 | 0 | 255 |
| - | pho` | Attacker | 6 | 0 | 0 | 0 | 4 | 0/- | 0 | 0 | 3 | 5 | 0 | 5 | 0 | 202 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 13 | 14 | 0 | Good connection | |
| ~-uE*Whoepie-~ | 25000 | 999 | 0Hz | 16 | 17 | 19 | 0 | Minor variation | |
| (FT)mjølner | 30000 | - | - | 29 | 31 | 33 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)mjølner | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. Your flag work was one of your best areas, with 8 grabs producing 2 caps and 2 solos. You fought efficiently: 94-57 with a 1.65 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 7 grabs led to 2 caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ~-uE*Whoepie-~ | Struggling | Defender | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 4 mid returns cut off runs at important moments. I think survival was your main issue: 46-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Feeding | Attacker | You had a tough match at 0.68x, well below your usual level, but I think it is fixable. 6 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |