Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 41.8 cm with 96 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Matrix.BE | 72 | 64% | 190 | 446 | 190 | Volatile |
Matrix.BE: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 6960 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 72 CTF matches, 5153 objective events, 6960 CTF kills, and 31883 MVP score. Per match that is 71.6 objective events, 96.7 kills, and 442.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 72 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1356 grabs, 516 pickups, 271 caps, and 129 solos. Finish rate is 14% from touches and 48% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 551 returns, 319 mid returns, 120 clutch returns, and 1042 flag kills. That is 13.8 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 141 assists, 680 covers, and 28 seals, running at 11.8 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 60% wins from 20 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-1on1-Midle-v2: 13 appearances with a 69% win rate.
PUG draft setup read: this player runs 41.8 cm with 96 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 5153 objective actions: 1356 grabs, 271 caps, 990 returns, 1042 flag kills, and 849 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.