Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Mar 2026, 17:22
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 577 | 141 | 124 | 0 | 340 | 46.0 cm | 1.14 | 53% | 41% | 0:05 | |
| 404 | 94 | 108 | 0 | 342 | - | 0.87 | 47% | 28% | 0:06 | |
| Team Total | 981 | 235 | 232 | 0 | 682 | 46.0 cm | 1.01 | 50% | 35% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 79 | ||
| 48 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 63 | ||
| 52 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 13 | 3 | 3 | 5 kills | |||
| 21 | 5 | 4 | 2 | 5 kills | |||
| 10 | 3 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 20-27 in favour of Blue Team.
The opening breakthrough came at 0:13 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 27 of the 47 captures. Momentum changed hands 2 times as the scoreline developed. 32 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 20-27.
-uh.StarzZz`- stood out as the main objective influence with 34 grabs, 16 captures, 23 returns, and an MVP score of 2424. -cide- anchored the recovery work with 27 total returns.
Objective ledger for the match: 134 grabs, 59 pickups, 47 captures, 25 solos, 15 assists, 146 flag kills, 60 covers, 0 seals, 87 returns, 87 mid returns, 0 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 41% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 46 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -cide- hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 580 | 135 | 110 | 0 | 346 | 13.5 cm | 1.23 | 55% | 39% | 0:05 | |
| 469 | 97 | 125 | 0 | 312 | - | 0.78 | 44% | 31% | 0:05 | |
| Team Total | 1049 | 232 | 235 | 0 | 658 | 13.5 cm | 0.99 | 50% | 35% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 6 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 34 | 16 | 2 | 9 | 36 | 0/- | 1537 | 17 | 17 | 23 | 0 | 23 | 0 | 2424 | |
| -🇩🇪 | Attacker | 27 | 12 | 4 | 5 | 44 | 0/- | 1079 | 19 | 14 | 27 | 0 | 27 | 0 | 2068 | |
| -🇺🇸 | Attacker | 39 | 11 | 4 | 8 | 34 | 0/- | 1163 | 13 | 13 | 18 | 0 | 18 | 0 | 1981 | |
| -🇧🇪 |
| Attacker |
| 34 |
| 8 |
| 5 |
| 3 |
| 32 |
| 0/- |
| 921 |
| 10 |
| 16 |
| 19 |
| 0 |
| 19 |
| 0 |
| 1556 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 20000 | - | - | 37 | 39 | 42 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 22 | 22 | 22 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 89 | 91 | 93 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.38x. Your attacking play was strong, especially because you turned 34 grabs into 16 caps and 9 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.28x. Your attacking runs had purpose, with 27 grabs leading to 12 caps and 5 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 2.07x rating shows it. Your attacking play was strong, especially because you turned 39 grabs into 11 caps and 8 solos. I think survival was your main issue: 97-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.63x. Your attacking runs had purpose, with 34 grabs leading to 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |