Unreal HeavenThe home of 2v2 and 3v3 iCTF2 May 2026, 00:59
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 228 | 125 | 130 | 0 | 345 | 20.3 cm | 0.96 | 49% | 36% | 0:05 | |
| 214 | 90 | 128 | 0 | 324 | - | 0.70 | 41% | 28% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 72 | ||
| 41 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 67 | ||
| 70 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 11 | 2 | 2 | 5 kills | |||
| 18 | 7 | 3 | 3 | 5 kills | |||
| 12 | 5 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-10 in favour of Blue Team.
The opening breakthrough came at 0:12 when aMpEnergy scored for Red Team. Blue Team created more scoring chances, converting 10 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:32, with Matrix.BE finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-10.
-uh.StarzZz`- stood out as the main objective influence with 8 grabs, 3 captures, 13 returns, and an MVP score of 1031. aMpEnergy made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 48 grabs, 33 pickups, 12 captures, 4 solos, 5 assists, 69 flag kills, 29 covers, 0 seals, 36 returns, 28 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: aMpEnergy produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 442 |
| 215 |
| 258 |
| 0 |
| 669 |
| 20.3 cm |
| 0.83 |
| 45% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 326 | 127 | 94 | 0 | 392 | - | 1.35 | 57% | 33% | 0:07 | |
| 312 | 131 | 121 | 0 | 336 | 13.5 cm | 1.08 | 52% | 40% | 0:05 | |
| Team Total | 638 | 258 | 215 | 0 | 728 | 13.5 cm | 1.20 | 55% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 6 |
| 6 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 2 | 8 kills | |||||
| 2 | 7 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 8 | 3 | 2 | 1 | 20 | 0/- | 489 | 6 | 10 | 11 | 0 | 13 | 2 | 1031 | |
| -🇧🇪 | Attacker | 18 | 7 | 2 | 2 | 16 | 0/- | 511 | 11 | 9 | 5 | 0 | 7 | 2 | 1007 | |
| -🇺🇸 | Attacker | 10 | 1 | 1 | 1 | 16 | 0/- | 154 | 2 | 6 | 2 | 0 | 5 | 3 | 488 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 1 |
| 0 |
| 0 |
| 17 |
| 0/- |
| 46 |
| 14 |
| 4 |
| 10 |
| 0 |
| 11 |
| 1 |
| 479 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 290 | 0Hz | 100 | 101 | 104 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 16 | 18 | 0 | Minor variation | ||
| 20000 | - | - | 60 | 61 | 64 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 10 | 10 | 13 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.08x. Your attacking play was strong, especially because you turned 18 grabs into 7 caps and 2 solos. You fought efficiently: 127-94 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.83x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 8 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Your attacking runs had purpose, with 10 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 90-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. Your grabs and running were a real strength, with 12 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |