Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Apr 2026, 14:26
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 348 | 125 | 70 | 1 | 371 | - | 1.79 | 64% | 40% | 0:09 |
| -uh.Pr3DazZzFB | 196 | 87 | 78 | 1 | 295 | - | 1.12 | 52% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Matrix.BE | 21 | 3 | 3 kills | ||||
| newut | 24 | 7 | 3 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 9 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-12 in favour of Blue Team.
The opening breakthrough came at 1:27 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 20 captures. Momentum changed hands 2 times as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 8-12.
newut stood out as the main objective influence with 33 grabs, 4 captures, 13 returns, and an MVP score of 938. pho` made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 86 grabs, 38 pickups, 20 captures, 9 solos, 10 assists, 103 flag kills, 42 covers, 3 seals, 65 returns, 5 mid returns, 15 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 80 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Matrix.BE logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 157 |
| 57 |
| 86 |
| 1 |
| 248 |
| 58.3 cm |
| 0.66 |
| 40% |
| 27% |
| 0:07 |
| Team Total | 701 | 269 | 234 | 3 | 914 | 58.3 cm | 1.15 | 53% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Matrix.BE | 263 | 90 | 73 | 0 | 352 | - | 1.23 | 55% | 35% | 0:09 |
| pho` | 262 | 80 | 110 | 1 | 195 | 20.3 cm | 0.73 | 42% | 41% | 0:05 |
| -uh.StarzZz`- | 226 | 64 | 86 | 0 | 199 | 13.5 cm | 0.74 | 43% | 33% | 0:07 |
| Team Total | 751 | 234 | 269 | 1 | 746 | 16.9 cm | 0.87 | 47% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 4 kills |
| pho` | 15 | 3 | 3 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Matrix.BE | 2 | 8 kills | ||||
| newut | 8 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 33 | 4 | 4 | 2 | 22 | 0/- | 591 | 4 | 8 | 1 | 1 | 13 | 4 | 938 |
| - | Matrix.BE | Attacker | 23 | 7 | 1 | 4 | 12 | 0/- | 759 | 9 | 9 | 1 | 2 | 7 | 0 | 876 |
| - | pho` | Defender | 3 | 0 | 3 | 0 | 0 | 26/13 | 124 | 4 | 6 | 0 | 0 | 17 | 5 | 623 |
| - |
| Attacker |
| 15 |
| 5 |
| 1 |
| 3 |
| 16 |
| 0/- |
| 317 |
| 7 |
| 4 |
| 3 |
| 0 |
| 12 |
| 2 |
| 620 |
| - | -uh.Pr3DazZz | Attacker | 9 | 3 | 1 | 0 | 11 | 0/- | 208 | 12 | 10 | 0 | 1 | 5 | 3 | 493 |
| - | Broken_Soul | Defender | 3 | 1 | 0 | 0 | 0 | 16/- | 1 | 2 | 5 | 0 | 0 | 11 | 1 | 301 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 25 | 25 | 26 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 34 | 37 | 46 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 2.22x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 33 grabs. You fought efficiently: 125-70 with a 1.79 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Matrix.BE | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.89x. Your grabs and running were a real strength, with 23 grabs turning into 7 caps and 4 solos. 55% efficiency shows the fight selection was generally good. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.40x. Your attacking runs had purpose, with 15 grabs leading to 5 caps and 3 solos. I think survival was your main issue: 64-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.33x. You helped keep the score under control with 5 clutch returns. I think survival was your main issue: 80-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. You ran the flag well and gave your team end product: 3 caps from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Broken_Soul | Struggling | Defender | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You helped keep the score under control with 1 clutch return. I think survival was your main issue: 57-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |